Topology Design and Control: A Game-Theoretic Perspective

被引:18
|
作者
Nahir, Amir [1 ]
Orda, Ariel [2 ]
Freund, Ari [3 ]
机构
[1] Technion Israel Inst Technol, Dept Comp Sci, IL-32000 Haifa, Israel
[2] Israel Inst Technol, Dept Elect Engn Technion, IL-32000 Haifa, Israel
[3] IBM Corp, Haifa Res Labs, IS-32000 Haifa, Israel
关键词
NETWORKS;
D O I
10.1109/INFCOM.2009.5062080
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We study the performance of non-cooperative networks in light of three major topology design and control considerations, namely the price of establishing a link, path delay, and path proneness to congestion or interference, the latter being modeled through the "relaying extent" of the nodes. We analyze these considerations and the tradeoffs between them from a game theoretic perspective, where each network element attempts to optimize its individual performance. We show that for all considered cases but one, the existence of a Nash equilibrium point is guaranteed. In addition, we demonstrate that the price of anarchy, i.e., the performance penalty incurred by non-cooperative behavior, may be prohibitively large; yet, we also show that such games usually admit at least one Nash equilibrium that is system-wide optimal, i.e., their price of stability is 1. This finding suggests that a major improvement can be achieved by providing a central ("social") agent with the ability to impose the initial configuration on the system.
引用
收藏
页码:1620 / +
页数:2
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