A Game-theoretic Perspective on Communication for Omniscience

被引:0
|
作者
Ding, Ni [1 ]
Chan, Chung [2 ]
Liu, Tie [3 ]
Kennedy, Rodney A. [1 ]
Sadeghi, Parastoo [1 ]
机构
[1] Australian Natl Univ, Coll Engn & Comp Sci, Res Sch Engn, Canberra, ACT 0200, Australia
[2] Chinese Univ Hong Kong, Inst Network Coding, Shatin, Hong Kong, Peoples R China
[3] Texas A&M Univ, Dept Elect & Comp Engn, College Stn, TX 77843 USA
关键词
DATA EXCHANGE;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
We propose a coalition game model for the problem of communication for omniscience (CO). In this game model, the core contains all achievable rate vectors for CO with sum-rate being equal to a given value. Any rate vector in the core distributes the sum-rate among users in a way that makes all users willing to cooperate in CO. We give the necessary and sufficient condition for the core to be nonempty. Based on this condition, we derive the expression of the minimum sum-rate for CO and show that this expression is consistent with the results in multivariate mutual information (MMI) and coded cooperative data exchange (CCDE). We prove that the coalition game model is convex if the sum-rate is no less than the minimal value. In this case, the core is non-empty and a rate vector in the core that allocates the sum-rate among the users in a fair manner can be found by calculating the Shapley value.
引用
收藏
页码:95 / 100
页数:6
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