Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning

被引:9
|
作者
Nyamsuren, Enkhbold [1 ]
van der Vegt, Wim [1 ]
Westera, Wim [1 ]
机构
[1] Open Univ Netherlands, PenOW, Heerlen, Netherlands
来源
基金
欧盟地平线“2020”;
关键词
D O I
10.1007/978-3-319-71649-7_17
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
We introduce the Adaptation and Assessment (TwoA) component, an open-source tool for serious games, capable of adjusting game difficulty to player skill level. Technically, TwoA is compliant with the RAGE (Horizon 2020) game component architecture, which offers seamless portability to a variety of popular game development platforms. Conceptually, TwoA uses a modified version of the Computer Adaptive Practice algorithm. Our version offers two improvements over the original algorithm. First, TwoA improves the balancing of a player's motivation and game challenge. Second, TwoA reduces the selection bias that may arise for items of similar difficulty by adopting a fuzzy selection rule. The improvements are validated using multi-agent simulations.
引用
收藏
页码:201 / 212
页数:12
相关论文
共 50 条
  • [21] Creative learning with serious games
    Protopsaltis, Aristidis
    Pannese, Lucia
    Hetzner, Sonia
    Pappa, Dimitra
    de Freitas, Sara
    International Journal of Emerging Technologies in Learning, 2010, 5 (SPL.ISSUE3) : 4 - 6
  • [22] Learning While Playing: A Randomized Trial of Serious Games as a Tool for Word Mastery
    McGregor, Karla K.
    Marshall, Brooke A.
    Julian, Samantha K.
    Oleson, Jacob
    LANGUAGE SPEECH AND HEARING SERVICES IN SCHOOLS, 2019, 50 (04) : 596 - 608
  • [23] VIRTUAL MINI-GAMES - A SERIOUS LEARNING TOOL FOR SENSORY SUBSTITUTION DEVICES
    Moldoveanu, Alin
    Taloi, Bogdan
    Balan, Oana
    Stanica, Iulia
    Flamaropol, Daniel
    Dascalu, Maria-Iuliana
    Moldoveanu, Florica
    Mocanu, Irina
    9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 1761 - 1769
  • [24] An Adaptation and Personalisation Methodology for Serious Games Design
    Blatsios, Spyridon
    Refanidis, Ioannis
    PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 991 - 994
  • [25] Personalised Learning through Context-Based Adaptation in the Serious Games with Gating Mechanism
    Lok Cheung Shum
    Yasmine Rosunally
    Simon Scarle
    Kamran Munir
    Education and Information Technologies, 2023, 28 : 13077 - 13108
  • [26] Personalised Learning through Context-Based Adaptation in the Serious Games with Gating Mechanism
    Shum, Lok Cheung
    Rosunally, Yasmine
    Scarle, Simon
    Munir, Kamran
    EDUCATION AND INFORMATION TECHNOLOGIES, 2023, 28 (10) : 13077 - 13108
  • [27] Serious Games and Cognitive Assessment. A psychometric approach to serious games analytics
    Mejia, Cesar
    Gomez, Jorge Quimbaya
    Herrera-Marmolejo, Alejandra
    INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2024, 11 (03): : 3 - 18
  • [28] The Construction of Serious Games Supporting Creativity in Student Labs
    Duin, Heiko
    Thoben, Klaus-Dieter
    SERIOUS GAMES DEVELOPMENT AND APPLICATIONS, SGDA 2014, 2014, 8778 : 199 - 212
  • [29] Supporting Online learning with games
    Yao, JingTao
    Kim, DongWon
    Herbert, Joseph P.
    DATA MINING, INTRUSION DETECTION, INFORMATION ASSURANCE, AND DATA NETWORKS SECURITY 2007, 2007, 6570
  • [30] Marae-opoly: supporting localised Maori climate adaptation decisions with serious games in Aotearoa New Zealand
    Blackett, Paula
    FitzHerbert, Stephen
    Luttrell, Jordan
    Hopmans, Tania
    Lawrence, Hayley
    Colliar, Jackie
    SUSTAINABILITY SCIENCE, 2022, 17 (02) : 415 - 431