Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning

被引:9
|
作者
Nyamsuren, Enkhbold [1 ]
van der Vegt, Wim [1 ]
Westera, Wim [1 ]
机构
[1] Open Univ Netherlands, PenOW, Heerlen, Netherlands
来源
基金
欧盟地平线“2020”;
关键词
D O I
10.1007/978-3-319-71649-7_17
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
We introduce the Adaptation and Assessment (TwoA) component, an open-source tool for serious games, capable of adjusting game difficulty to player skill level. Technically, TwoA is compliant with the RAGE (Horizon 2020) game component architecture, which offers seamless portability to a variety of popular game development platforms. Conceptually, TwoA uses a modified version of the Computer Adaptive Practice algorithm. Our version offers two improvements over the original algorithm. First, TwoA improves the balancing of a player's motivation and game challenge. Second, TwoA reduces the selection bias that may arise for items of similar difficulty by adopting a fuzzy selection rule. The improvements are validated using multi-agent simulations.
引用
收藏
页码:201 / 212
页数:12
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