Using Virtual Reality to Analyze Sports Performance

被引:149
|
作者
Bideau, Benoit [1 ]
Kulpa, Richard [2 ]
Vignais, Nicolas [2 ]
Brault, Sebastien [2 ]
Multon, Franck [2 ]
Craig, Cathy [3 ]
机构
[1] Univ Rennes 2, Movement Sport Hlth Lab M2S, F-35043 Rennes, France
[2] Univ Rennes 2, M2S Lab, F-35043 Rennes, France
[3] Queens Univ Belfast, VR Lab, Belfast BT7 1NN, Antrim, North Ireland
关键词
Animation; Games; Virtual environment; Trajectory; Real time systems; Data mining; graphics and multimedia; virtual reality; neurosciences; biomechanics; sports; perception-action loop; MKM animation engine; computer graphics;
D O I
10.1109/MCG.2009.134
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Improving performance in sports requires a better understanding of the perception-action loop employed by athletes. Because of its inherent limitations, video playback doesn't permit this type of in-depth analysis. Interactive, immersive virtual reality can overcome these limitations and foster a better understanding of sports performance.
引用
收藏
页码:14 / 21
页数:8
相关论文
共 50 条
  • [21] Research on Application of Virtual Reality Technology in Sports Rehabilitation
    Qin, Rongzhou
    PROCEEDINGS OF THE 2017 INTERNATIONAL CONFERENCE ON HUMANITIES SCIENCE, MANAGEMENT AND EDUCATION TECHNOLOGY (HSMET 2017), 2017, 96 : 544 - 549
  • [22] A Systematic Literature Review of Virtual Reality Implementation in Sports
    Malachi, Ezra Gabriel
    Tunggara, Ritchie
    Cahyadi, Yohannes
    Meiliana
    Fajar, Muhamad
    2023 INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE IN INFORMATION AND COMMUNICATION, ICAIIC, 2023, : 382 - 385
  • [23] Virtual reality as a screening tool for sports concussion in adolescents
    Nolin, Pierre
    Stipanicic, Annie
    Henry, Mylene
    Joyal, Christian C.
    Allain, Philippe
    BRAIN INJURY, 2012, 26 (13-14) : 1564 - 1573
  • [24] Overview of Virtual Reality Technology Apply to Sports Events
    Liu, Xiang
    Sun, JinHai
    He, Yaping
    Cao, Li
    2011 INTERNATIONAL CONFERENCE ON COMPUTER, ELECTRICAL, AND SYSTEMS SCIENCES, AND ENGINEERING (CESSE 2011), 2011, : 233 - +
  • [25] Application of Computer Virtual Reality Technology in Modern Sports
    Qiu, Yu-hua
    Kai-Hu
    Luo, Xin-jian
    2013 THIRD INTERNATIONAL CONFERENCE ON INTELLIGENT SYSTEM DESIGN AND ENGINEERING APPLICATIONS (ISDEA), 2013, : 362 - 364
  • [26] Virtual Reality Technology as a Factor to Improve University Sports
    Turdaliyev, Rauan
    Botagariyev, Tulegen
    Ryskaliyev, Sayat
    Doshybekov, Aidyn
    Kissebaev, Zhanibek
    RETOS-NUEVAS TENDENCIAS EN EDUCACION FISICA DEPORTE Y RECREACION, 2024, (51): : 872 - 880
  • [27] A Systematic Literature Review of Virtual Reality Implementation in Sports
    Malachi, Ezra Gabriel
    Tunggara, Ritchie
    Cahyadi, Yohannes
    Meiliana
    Fajar, Muhamad
    5th International Conference on Artificial Intelligence in Information and Communication, ICAIIC 2023, 2023, : 382 - 385
  • [28] Research on Application of Virtual Reality Technology in Competitive Sports
    Wang, Jinzhao
    2012 INTERNATIONAL WORKSHOP ON INFORMATION AND ELECTRONICS ENGINEERING, 2012, 29 : 3659 - 3662
  • [29] Research on Application of Computer Technology in the Virtual Reality in Sports
    Li, Guangxue
    MODERN TECHNOLOGIES IN MATERIALS, MECHANICS AND INTELLIGENT SYSTEMS, 2014, 1049 : 2024 - 2027
  • [30] Applications of Computer Virtual Reality Technology in Modern Sports
    Li Liwei
    2012 INTERNATIONAL SYMPOSIUM ON INFORMATION SCIENCE AND ENGINEERING (ISISE), 2012, : 358 - 361