共 50 条
- [11] Promoting Nutrition Literacy and Food Neophilia of Middle School Children Through a Serious Hybrid Game HUMAN-CENTERED DESIGN, OPERATION AND EVALUATION OF MOBILE COMMUNICATIONS, PT I, MOBILE 2024, 2024, 14737 : 3 - 13
- [13] Human Factor and Energy Efficiency in Buildings: Motivating End-Users Behavioural Change PROCEEDINGS OF THE 20TH CONGRESS OF THE INTERNATIONAL ERGONOMICS ASSOCIATION (IEA 2018), VOL 8: ERGONOMICS AND HUMAN FACTORS IN MANUFACTURING, AGRICULTURE, BUILDING AND CONSTRUCTION, SUSTAINABLE DEVELOPMENT AND MINING, 2019, 825 : 514 - 525
- [14] A Mobile Serious Game for Lifestyle Change: Conveying nutritional knowledge and motivation through play PROCEEDINGS OF 2015 INTERNATIONAL CONFERENCE ON INTERACTIVE MOBILE COMMUNICATION TECHNOLOGIES AND LEARNING (IMCL), 2015, : 259 - 263
- [15] Promoting urban projects through social networks using analysis of users influence in social graph PROCEEDINGS OF THE 2016 CONFERENCE ON INFORMATION TECHNOLOGIES IN SCIENCE, MANAGEMENT, SOCIAL SPHERE AND MEDICINE (ITSMSSM), 2016, 51 : 162 - 165
- [17] Promoting behaviour change through personalized energy feedback in offices BUILDING RESEARCH AND INFORMATION, 2013, 41 (06): : 637 - 651
- [19] PREDICTION OF USERS' BEHAVIOUR PATTERNS IMPACT ON ENERGY PERFORMANCE OF A SOCIAL HOUSING IN CREMONA, ITALY EXPANDING BOUNDARIES: SYSTEMS THINKING IN THE BUILT ENVIRONMENT, 2016, : 172 - 177
- [20] Serious Game Facilitates Conceptual Change About Molecular Emergence Through Productive Negativity (RCT) PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 844 - 852