共 50 条
- [1] A serious game enhancing social tenants' behavioral change towards energy efficiency 2017 GLOBAL INTERNET OF THINGS SUMMIT (GIOTS 2017), 2017, : 279 - 284
- [2] Smart Energy Users in Social Housing by BECA 2014 INTERNATIONAL CONFERENCE ON RENEWABLE ENERGY RESEARCH AND APPLICATION (ICRERA), 2014, : 474 - 479
- [3] Results and insight gained from applying the EnergyCat energy-saving serious game in UK social housing INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2020, 7 (02): : 27 - 48
- [4] Promoting the energy refurbishment of social housing: the KlimaKit model SBE 19 - EMERGING CONCEPTS FOR SUSTAINABLE BUILT ENVIRONMENT, 2019, 297
- [6] Promoting behavioural change to reduce thermal energy demand in households: A review RENEWABLE & SUSTAINABLE ENERGY REVIEWS, 2019, 102 : 205 - 214
- [8] A Musical Serious Game for Social Interaction through Augmented Rhythmic Improvisation PROCEEDINGS OF THE 5TH EAI INTERNATIONAL CONFERENCE ON SMART OBJECTS AND TECHNOLOGIES FOR SOCIAL GOOD (GOODTECHS 2019), 2019, : 130 - 135
- [9] Tackling Energy Poverty Through Behavioral Change: A Pilot Study on Social Comparison Interventions in Social Housing Districts FRONTIERS IN SUSTAINABLE CITIES, 2021, 2
- [10] A Serious Game for Digital Skill Building Among Individuals at Risk, Promoting Employability and Social Inclusion SERIOUS GAMES, INTERACTION AND SIMULATION, 2017, 176 : 91 - 98