Application of Blockchain Technologies and Game Approach in the Educational Process of Universities

被引:3
|
作者
Panachev, Anton [1 ]
Shcherbitsky, Vladislav [1 ]
Medvedev, Maxim A. [1 ,2 ]
机构
[1] Ural Fed Univ, Mira St 19, Ekaterinburg, Russia
[2] Inst Ind Ecol UB RAS, Sofia Kovalevskayast 20, Ekaterinburg, Russia
关键词
D O I
10.1063/5.0042076
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
This article deals with the use of Blockchain technology and game approach in the context of the educational process in high education institutions. Application of new information technologies and the educational sector general digital transformation in conjunction with Blockchain technology and game mechanics allow, on the one hand, to increase information systems reliability and, on the other hand, to increase the efficiency of learning the information by students. Based on the materials described, the model is developed that can be used for own educational software products elaboration.
引用
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页数:5
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