Examining the 3D Game Studio toolkit - A powerful graphics tool that's easy to use

被引:0
|
作者
Crooks, CE
机构
来源
DR DOBBS JOURNAL | 2000年 / 25卷 / 08期
关键词
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
引用
收藏
页码:106 / +
页数:5
相关论文
共 50 条
  • [41] Q3D-Game: A Tool for Training Users' 3D Spatial Skills
    Falomir, Zoe
    Oliver, Eric
    INTELLIGENT ENVIRONMENTS 2016, 2016, 21 : 187 - 196
  • [42] On the Use of 1D, 2D, and 3D Visualisation for Molecular Graphics
    Heinrich, Julian
    Burch, Michael
    O'Donoghue, Sean I.
    2014 IEEE VIS INTERNATIONAL WORKSHOP ON 3DVIS (3DVIS), 2014, : 55 - 60
  • [43] SHOWRUNNER: A Tool for Storyline Execution/Visualization in 3D Game Environments
    Sanghrajka, Rushit
    Young, R. Michael
    Salisbury, Brian
    Lang, Eric W.
    INTERACTIVE STORYTELLING, ICIDS 2019, 2019, 11869 : 323 - 327
  • [44] Easy-to-use 3D printer for fabrication of biological scaffolds
    Armstrong, Ashley
    Alleyne, Andrew
    Johnson, Amy Wagoner
    PROCEEDINGS OF THE ASME 10TH ANNUAL DYNAMIC SYSTEMS AND CONTROL CONFERENCE, 2017, VOL 2, 2017,
  • [45] TOOL KIT WITH PHIGS SETS TOP-DRAWER STANDARDS FOR 3D GRAPHICS
    OHR, S
    ELECTRONIC DESIGN, 1985, 33 (16) : 43 - 44
  • [46] THE USE OF 3D TOOL FOR TEACHING CHEMICAL REACTIONS
    Rius Alonso, Carlos
    Torres Dominguez, Hector M.
    EDULEARN10: INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2010,
  • [47] Examining Visually Impaired People's Embossed Dots Graphics with a 3D Printer: Physical Measurements and Tactile Observation Assessments
    Minatani, Kazunori
    ADVANCES IN USABILITY, USER EXPERIENCE AND ASSISTIVE TECHNOLOGY, 2019, 794 : 960 - 969
  • [48] The Implications of David Hockney's Thesis for 3D computer graphics
    Wyeld, Theodor
    15TH INTERNATIONAL CONFERENCE ON INFORMATION VISUALISATION (IV 2011), 2011, : 409 - 413
  • [50] A flexible and easy-to-use open-source tool for designing functionally graded 3D porous structures
    Perez-Boerema, Fernando
    Barzegari, Mojtaba
    Geris, Liesbet
    VIRTUAL AND PHYSICAL PROTOTYPING, 2022, 17 (03) : 682 - 699