Head Orientation Prediction: Delta Quaternions Versus Quaternions

被引:27
|
作者
Himberg, Henry [1 ,2 ]
Motai, Yuichi [1 ]
机构
[1] Virginia Commonwealth Univ, Dept Elect & Comp Engn, Richmond, VA 23284 USA
[2] Polhemus, Colchester, VT 05446 USA
来源
IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART B-CYBERNETICS | 2009年 / 39卷 / 06期
关键词
Compensation; Kalman filtering; prediction methods; tracking; virtual reality;
D O I
10.1109/TSMCB.2009.2016571
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Display lag in simulation environments with helmet-mounted displays causes a loss of immersion that degrades the value of virtual/augmented reality training simulators. Simulators use predictive tracking to compensate for display lag, preparing display updates based on the anticipated head motion. This paper proposes a new method for predicting head orientation using a delta quaternion (DQ)-based extended Kalman filter (EKF) and compares the performance to a quaternion EKF. The proposed framework operates on the change in quaternion between consecutive data frames (the DQ), which avoids the heavy computational burden of the quaternion motion equation. Head velocity is estimated from the DQ by an EKF and then used to predict future head orientation. We have tested the new framework with captured head motion data and compared it with the computationally expensive quaternion filter. Experimental results indicate that the proposed DQ method provides the accuracy of the quaternion method without the heavy computational burden.
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页码:1382 / 1392
页数:11
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