Requirements Gathering and Testing by Game Playing
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作者:
Kelly, Diane
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Royal Mil Coll Canada, Dept Math & Comp Sci, Kingston, ON K7K 5L0, CanadaRoyal Mil Coll Canada, Dept Math & Comp Sci, Kingston, ON K7K 5L0, Canada
Kelly, Diane
[1
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de Boer, Joshua
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Royal Mil Coll Canada, Dept Elect & Comp Engn, Kingston, ON K7K 5L0, CanadaRoyal Mil Coll Canada, Dept Math & Comp Sci, Kingston, ON K7K 5L0, Canada
de Boer, Joshua
[2
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Uhlenbruck, Peter
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Royal Mil Coll Canada, Dept Math & Comp Sci, Kingston, ON K7K 5L0, CanadaRoyal Mil Coll Canada, Dept Math & Comp Sci, Kingston, ON K7K 5L0, Canada
Uhlenbruck, Peter
[1
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Webb, Stuart
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Royal Mil Coll Canada, Dept Math & Comp Sci, Kingston, ON K7K 5L0, CanadaRoyal Mil Coll Canada, Dept Math & Comp Sci, Kingston, ON K7K 5L0, Canada
Webb, Stuart
[1
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机构:
[1] Royal Mil Coll Canada, Dept Math & Comp Sci, Kingston, ON K7K 5L0, Canada
[2] Royal Mil Coll Canada, Dept Elect & Comp Engn, Kingston, ON K7K 5L0, Canada
In a student project, we combined table-top gaming skills with requirements gathering and testing. This paper is an experience report on this novel approach to requirements engineering. It describes the project and how project parameters were translated to a table-top role-playing game. The overall process that melded gaming with more standard requirements gathering activities is described, as well as what we learned from the experience.