A novel parallax engine for animation using hybrid graphics software

被引:0
|
作者
Jha, Sunil Kr. [1 ,2 ]
Shorko, Stefan [3 ]
机构
[1] Ton Duc Thang Univ, Dept Management Sci & Technol Dev, Ho Chi Minh City, Vietnam
[2] Ton Duc Thang Univ, Fac Appl Sci, Ho Chi Minh City, Vietnam
[3] Univ Informat Sci & Technol St Paul Apostle, Ohrid 6000, Macedonia
关键词
Graphics; Animation; Parallax; Simulation; DESIGN; MODEL;
D O I
10.1016/j.entcom.2018.07.001
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Three-dimensional graphics software has been extensively used to create animations, video games in multimedia applications. However, the graphics software requires user's efficiency and long creation time in order to maintain a perfect animation. In the present report, a novel parallax engine has been proposed with the objective to ease the designer's work into instantaneous and effective outcomes. The proposed parallax engine achieves accuracy up to 99.97%. An average error rate of 0.03% was obtained in the motion tracking of objects in different layers of animation. The location of objects in layers of animation has been measured in the arbitrary unit.
引用
收藏
页码:188 / 193
页数:6
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