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- [1] GAMIFICATION AS A STRATEGY TO ENHANCE FLIPPED CLASSROOM INTED2016: 10TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2016, : 7778 - 7781
- [2] A CASE STUDY ON THE USE OF GAMIFICATION IN THE FLIPPED CLASSROOM PROCEEDINGS OF 2021 16TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI'2021), 2021,
- [3] Using Gamification and Flipped Classroom for Remote/Virtual Labs for Engineering Students PROCEEDINGS OF THE 20TH EUROPEAN CONFERENCE ON E-LEARNING (ECEL 2021), 2021, : 408 - 415
- [5] Gamification of Flipped Classroom: FIBER Vs. G -FIBER 2021 INTERNATIONAL SYMPOSIUM ON EDUCATIONAL TECHNOLOGY (ISET 2021), 2021, : 270 - 274
- [6] Impact on Twitter of active methodologies PBL, flipped classroom and gamification RIED-REVISTA IBEROAMERICANA DE EDUCACION A DISTANCIA, 2019, 22 (02): : 79 - 96
- [8] Implementing Flipped Classroom and Gamification teaching methods into Computer Networks subject, by using Cisco Networking Academy 2015 TWELVE INTERNATIONAL CONFERENCE ON ELECTRONICS COMPUTER AND COMPUTATION (ICECCO), 2015, : 1 - 4
- [9] ENGAGING ENGINEERING STUDENTS WITH DAILY STUDY THROUGH FLIPPED CLASSROOM & GAMIFICATION EXPERIENCE 12TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED), 2018, : 1301 - 1307