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- [1] GAMIFICATION AS A STRATEGY TO ENHANCE FLIPPED CLASSROOM INTED2016: 10TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2016, : 7778 - 7781
- [2] ENGAGING ENGINEERING STUDENTS WITH DAILY STUDY THROUGH FLIPPED CLASSROOM & GAMIFICATION EXPERIENCE 12TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED), 2018, : 1301 - 1307
- [3] Flipped Classroom Model and Immersive Learning in The Mechanical Engineering Education 2019 18TH INTERNATIONAL CONFERENCE ON INFORMATION TECHNOLOGY BASED HIGHER EDUCATION AND TRAINING (ITHET 2019), 2019,
- [4] A CASE STUDY ON THE USE OF GAMIFICATION IN THE FLIPPED CLASSROOM PROCEEDINGS OF 2021 16TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI'2021), 2021,
- [7] Effects of a Gamification and Flipped-Classroom Program for Teachers in Training on Motivation and Learning Perception EDUCATION SCIENCES, 2019, 9 (04):
- [10] Using Gamification and Flipped Classroom for Remote/Virtual Labs for Engineering Students PROCEEDINGS OF THE 20TH EUROPEAN CONFERENCE ON E-LEARNING (ECEL 2021), 2021, : 408 - 415