Bridging the Gap Between User and Information: A Case Study of a Serious Game

被引:0
|
作者
Fanfarelli, Joseph R. [1 ]
机构
[1] Univ Cent Florida, Orlando, FL 32816 USA
关键词
Educational games; feedback; learning; serious games; COMMUNICATION;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Serious games, or games created for purposes beyond entertainment, facilitate communication between educators and learners. By harnessing the lessons prescribed by research and commercial entertainment games, serious games can teach, provide feedback, and evaluate learning, all within a single system. However, development is complex and rife with pitfalls. This paper describes lessons learned from the design, development, and experimentation of a serious game, Medulla, which can be applied to other serious games to improve the development process. Suggestions address positioning of the learning content within the game world, modality of the content, the relationship between the game and the content, and how to cater to a learner-player audience.
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页数:6
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