共 50 条
- [41] PubMed: bridging the information gap [J]. CANADIAN MEDICAL ASSOCIATION JOURNAL, 2001, 164 (09) : 1317 - 1319
- [42] User Preferences for a Serious Game to Improve Driving [J]. GAMES AND LEARNING ALLIANCE, GALA 2018, 2019, 11385 : 440 - 444
- [43] CST-Godot: Bridging the Gap Between Game Engines and Cognitive Agents [J]. 2022 21ST BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES), 2022, : 67 - 72
- [44] Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads [J]. CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,
- [45] Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads [J]. CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,
- [46] Bridging the Gap Between Usability and Security: Cultural Adaptation of a Graphical User Authentication [J]. UNIVERSAL ACCESS IN HUMAN-COMPUTER INTERACTION: NOVEL DESIGN APPROACHES AND TECHNOLOGIES, UAHCI 2022, PT I, 2022, 13308 : 260 - 269
- [47] Bridging the Gap Between Users and Recommender Systems: A Change in Perspective to User Profiling [J]. INTELLIGENT SYSTEMS TECHNOLOGIES AND APPLICATIONS, VOL 2, 2016, 385 : 379 - 386
- [48] Bridging the gap between user-centered intentions and actual design practice [J]. PROCEEDINGS OF THE HUMAN FACTORS AND ERGONOMICS SOCIETY - 40TH ANNUAL MEETING, VOLS 1 AND 2: HUMAN CENTERED TECHNOLOGY - KEY TO THE FUTURE, 1996, : 967 - 971