Serious Games as Potential Therapies: A Validation Study of a Neurofeedback Game

被引:7
|
作者
Coenen, Femke [1 ]
Scheepers, Floortje E. [1 ]
Palmen, Saskia J. M. [1 ]
de Onge, Maretha, V [1 ,2 ]
Oranje, Bob [1 ]
机构
[1] Univ Utrecht, Univ Med Ctr Utrecht, Dept Psychiat, Brain Ctr, Utrecht, Netherlands
[2] Leiden Univ, Fac Social & Behav Sci, Dept Educ & Child Studies, Leiden, Netherlands
关键词
EEG; frequency analyses; neurofeedback; validation; adults; COMPUTER; METAANALYSIS; IMPULSIVITY; PSYCHOSIS; EFFICACY;
D O I
10.1177/1550059419869471
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
Serious (biofeedback) games offer promising ways to supplement or replace more expensive face-to-face interventions in health care. However, studies on the validity and effectiveness of EEG-based serious games remain scarce. In the current study, we investigated whether the conditions of the neurofeedback game "Daydream" indeed trained the brain activity as mentioned in the game manual. EEG activity was assessed in 14 healthy male volunteers while playing the 2 conditions of the game. The participants completed a training of 5 sessions. EEG frequency analyses were performed to verify the claims of the manual. We found significant differences in alpha- to beta-ratio between the 2 conditions although only in the amplitude data, not in the power data. Within the conditions, mean alpha-amplitude only differed significantly from the beta-amplitude in the concentration condition. Our analyses showed that neither alpha nor beta brain activity differed significantly between game levels (higher level requiring increased brain activity) in either of the two conditions. In conclusion, we found only marginal evidence for the proposed claims stated in the manual of the game. Our research emphasizes that it is crucial to validate the claims that serious games make, especially before implementing them in the clinic or as therapeutic devices.
引用
收藏
页码:87 / 93
页数:7
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