Children and Video Games: Addiction, Engagement, and Scholastic Achievement

被引:138
|
作者
Skoric, Marko M. [1 ]
Teo, Linda Lay Ching [2 ]
Neo, Rachel Lijie [1 ]
机构
[1] Nanyang Technol Univ, Wee Kim Wee Sch Commun & Informat, Div Commun Res, Singapore 637819, Singapore
[2] Shriro Singapore Pte Ltd, Singapore, Singapore
来源
CYBERPSYCHOLOGY & BEHAVIOR | 2009年 / 12卷 / 05期
关键词
SCHOOL PERFORMANCE; COMPUTER ADDICTION; LEISURE ACTIVITIES; USAGE;
D O I
10.1089/cpb.2009.0079
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
The aim of this study is to assess the relationship between video gaming habits and elementary school students' academic performance. More specifically, we seek to examine the usefulness of a distinction between addiction and high engagement and assess the predictive validity of these concepts in the context of scholastic achievement. Three hundred thirty-three children ages 8 to 12 years from two primary schools in Singapore were selected to participate in this study. A survey utilizing Danforth's Engagement-Addiction (II) scale and questions from DSM-IV was used to collect information from the schoolchildren, while their grades were obtained directly from their teachers. The findings indicate that addiction tendencies are consistently negatively related to scholastic performance, while no such relationship is found for either time spent playing games or for video game engagement. The implications of these findings are discussed.
引用
收藏
页码:567 / 572
页数:6
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