Unmute the Organization Through Serious Play

被引:0
|
作者
Heldal, Frode [1 ]
Dehlin, Erlend [1 ]
Oddane, Torild Alise [1 ]
机构
[1] Norwegian Univ Sci & Technol, Trondheim Business Sch, Fac Econ, Trondheim, Norway
来源
FRONTIERS IN PSYCHOLOGY | 2021年 / 11卷
关键词
action research; serious play; replicability; unmuting; OU; BEHAVIOR;
D O I
10.3389/fpsyg.2020.607919
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
In this article, we sketch up an action research process designed to give voice to those who traditionally have not had a voice in organizations. In particular, the research process was structured around "serious play" and designed as a talk show, where researchers played parts, including a talk show host, and where questions pertaining to organizational life were discussed in depth. The structure of the discussion was construed based on reflective teams, i.e., two actors performing a dialogue (talk show host and guest) and a silent group (audience) as listeners. The key research question concerns in what ways such an action research process is replicable? Applying a critical lens, we argue that even if strong claims of replicability are not met, as in being able to reproduce results and/or generalize them, this is outside the point. Rather, as we set out to apply a qualitative research design to achieve cogenerative learning effects, we advance an understanding of replicability-as-recoverability. This entails giving explicit grounds for our epistemic anchoring in critical realism and sketching out a research design which is sufficiently clear and transparent to undergo critical scrutiny.
引用
收藏
页数:12
相关论文
共 50 条
  • [31] THE SERIOUS PLAY OF PLATO 'EUTHYDEMUS'
    ROOCHNIK, D
    INTERPRETATION-A JOURNAL OF POLITICAL PHILOSOPHY, 1991, 18 (02): : 211 - 232
  • [32] Voluntary Play in Serious Games
    Kuindersma, Esther
    van der Pal, Jelke
    van den Herik, Jaap
    Plaat, Aske
    GAMES AND LEARNING ALLIANCE, GALA 2015, REVISED SELECTED PAPERS, 2016, 9599 : 131 - 140
  • [33] Get a Grip on Sense-Making and Exploration Dealing with Complexity through Serious Play
    Hansen, P. K.
    Mabogunje, A.
    Haase, L. M.
    2009 IEEE INTERNATIONAL CONFERENCE ON INDUSTRIAL ENGINEERING AND ENGINEERING MANAGEMENT, VOLS 1-4, 2009, : 1593 - +
  • [34] A Mobile Serious Game for Lifestyle Change: Conveying nutritional knowledge and motivation through play
    Dunwell, Ian
    Dixon, Rory
    Morosini, Dalia
    PROCEEDINGS OF 2015 INTERNATIONAL CONFERENCE ON INTERACTIVE MOBILE COMMUNICATION TECHNOLOGIES AND LEARNING (IMCL), 2015, : 259 - 263
  • [35] Discussing Serious News: Teaching Communication Skills Through Role Play With Bereaved Parents
    Flint, Hilary
    Meyer, Mark
    Hossain, Monir
    Klein, Melissa
    AMERICAN JOURNAL OF HOSPICE & PALLIATIVE MEDICINE, 2017, 34 (03): : 254 - 257
  • [36] CHILDS PLAY - VERY SERIOUS BUSINESS
    SUTTONSMITH, B
    PSYCHOLOGY TODAY, 1971, 5 (07) : 66 - +
  • [37] Serious Play: Modern Clown Performance
    Double, Oliver
    NEW THEATRE QUARTERLY, 2010, 26 (101) : 91 - 92
  • [38] Serious Play as a Method for Process Design
    Dempsey, Mary
    Riedel, Ralph
    Kelly, Martina
    ADVANCES IN PRODUCTION MANAGEMENT SYSTEMS: INNOVATIVE AND KNOWLEDGE-BASED PRODUCTION MANAGEMENT IN A GLOBAL-LOCAL WORLD, PT 1, 2014, 438 : 395 - +
  • [39] Needs Analyses with LEGO® SERIOUS PLAY®
    Kranawetleitner, Tanja
    Krebs, Heike
    Kuhn, Nina
    Menner, Marietta
    SERIOUS GAMES, JCSG 2020, 2020, 12434 : 99 - 104
  • [40] Child's play is serious business
    Products Finishing (Cincinnati), 1996, 60 (10):