Game object model version II: a theoretical framework for educational game development

被引:134
|
作者
Amory, Alan [1 ]
机构
[1] Univ KwaZulu Natal, Howard Coll, Ctr Informat Technol Higher Educ, ITEd, ZA-4041 Durban, South Africa
关键词
game object model; educational games; narrative social spaces; ideologies; challenges-puzzles-quests;
D O I
10.1007/s11423-006-9001-x
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include complex challenges; support authentic learning activities that are designed as narrative social spaces where learners are transformed through exploration of multiple representation, and reflection; be gender-inclusive, include non-confrontational outcomes, and provide appropriate role models; develop democracy, and social capital through dialogue that is supported by means of computer mediated-communication tools; and include challenges, puzzles or quests, which form the core of the learning process, where access to explicit knowledge. conversations, and reflection results in the construction of tacit knowledge. It is argued that the GOM version 11 can be used not only to support the development of educational computer games but to provide a mechanism to evaluate the use of computer games in the classroom.
引用
收藏
页码:51 / 77
页数:27
相关论文
共 50 条
  • [31] GAMED: digital educational game development methodology
    Aslan, Serdar
    Balci, Osman
    [J]. SIMULATION-TRANSACTIONS OF THE SOCIETY FOR MODELING AND SIMULATION INTERNATIONAL, 2015, 91 (04): : 307 - 319
  • [32] Design and Development of a Safety Educational Adventure Game
    Chiang, Feng-Kuang
    Chang, Chun-Hao
    Hu, Danni
    Zhang, Geran
    Liu, Ying
    [J]. INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2019, 14 (03) : 201 - 219
  • [33] Principles for educational game development for young children
    Miller, Jennifer L.
    Kocurek, Carly A.
    [J]. JOURNAL OF CHILDREN AND MEDIA, 2017, 11 (03) : 314 - 329
  • [34] A Game Theoretical Framework on Intrusion Detection in Heterogeneous Networks
    Chen, Lin
    Leneutre, Jean
    [J]. IEEE TRANSACTIONS ON INFORMATION FORENSICS AND SECURITY, 2009, 4 (02) : 165 - 178
  • [35] Traffic Signal Control Based on Game Theoretical Framework
    Guo, Jian
    Harmati, Istvan
    [J]. PROCEEDINGS OF THE 2019 22ND INTERNATIONAL CONFERENCE ON PROCESS CONTROL (PC19), 2019, : 286 - 291
  • [36] A game-theoretical framework for work motivation theories
    Kolman, Ludek
    Rymesova, Pavla
    Gralton, Lucie
    [J]. INTERNATIONAL JOURNAL OF PSYCHOLOGY, 2012, 47 : 538 - 538
  • [37] Game theoretical framework for adaptive intrusion detection and response
    Guo, Yuan-Bo
    Ma, Jian-Feng
    [J]. Xi Tong Gong Cheng Yu Dian Zi Ji Shu/Systems Engineering and Electronics, 2005, 27 (05): : 914 - 917
  • [38] The Eduventure II. An Approach to Educational Game Design
    Wechselberger, Ulrich
    [J]. PROCEEDINGS OF THE 2008 INTERNATIONAL CONFERENCE ON CYBERWORLDS, 2008, : 397 - 404
  • [39] Game the Brain! The iterative, multidisciplinary development of a mobile neuroanatomy game that is both fun and educational
    Marais, Olivia
    Santos, Camilo Lellis
    Burke, Kim
    Pucci, Nicco
    Riisager, Oliver
    Jeong, Sean
    Zhang, Weiyi
    Lastovikoya, Julia
    Kopak, Jeanette
    Krebs, Claudia
    [J]. JOURNAL OF ANATOMY, 2020, 236 : 247 - 247
  • [40] CCP game: A game theoretical model for improving the scheduling of chemical cluster patrolling
    Zhang, Laobing
    Reniers, Genserik
    Chen, Bin
    Qiu, Xiaogang
    [J]. RELIABILITY ENGINEERING & SYSTEM SAFETY, 2019, 191