Virtual Reality as Technology

被引:2
|
作者
Yengin, D. [1 ]
机构
[1] Istanbul Aydin Univ, Istanbul, Turkey
关键词
technology; virtual reality; virtuality;
D O I
10.7456/ctc_2017_05
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
While technology is transforming itself from tool to aim, machines started to use individuals. The machines that are being developed to facilitate human life have become indispensible for individuals' lives because of the advantages they offer. This approach, which is the mile stone of technological determinism, is changing the relation between the technology and the machine, and the relation between humans and machines. In this study, through the questions "Is technology a machine or are humans machines?" human's and technology's future is reviewed with a critical approach and discussed with a recommended model. According to this approach, human develops the machine that facilitates his/her life and then depends on that machine emotionally and continues his/her life with it. This emotional commitment helps the human produce continuously. Behaving so, the human tries to improve the life by enabling the machine to serve more advantageous features. With today's technology, human's approach to virtual reality, and hence to technological determinism has changed and at this point it turned out to be the cause of the virtual determinism's occurrence. Now the human, who has adopted a lifestyle interpenetrated with virtual reality, has demanded technology to improve this way and with the user-base for virtual reality googles spreading he/she has had the chance to live different experiences. In a virtual world, individuals who have experienced the data which have been coded and designed beforehand like it was real, are able to play games, design, communicate, and do shopping, watch news in places where they cannot be in real life. If it is briefly stated they do most of the activities they can and can't do in their real lives. This situation increases human's demand towards virtual reality, canalizes technology's development in this direction, and with this developing technology, human's evolution accelerates. As a result of this, technology's benefits increases thanks to virtual reality glasses. In this context, throughout the study, virtual reality technology is observed. With a group of twelve children aged 9 to12, an experiential study is conducted with virtual reality glasses. A chosen Playstation4 Pro VR themed game was played by the children who participated in the study, and their reactions are recorded then their attitudes towards virtual reality were analyzed by measuring the game's real-time image and the child's reactions to it.
引用
收藏
页码:57 / 68
页数:12
相关论文
共 50 条
  • [41] The Application of Virtual Reality Technology in Constructing Virtual Machining Workshop
    Xu, Linhong
    Jiang, Zhengfeng
    Lu, Hong
    Wen, Guojun
    INTELLIGENT ROBOTICS AND APPLICATIONS, PT I, PROCEEDINGS, 2008, 5314 : 479 - +
  • [42] Virtual renlity environment ; computer graphics technology for virtual reality
    Kakimoto, Masanori
    Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, 1999, 53 (07): : 918 - 922
  • [43] The Design and Implementation of Virtual Exhibition Based on Virtual reality technology
    Wang Xinxin
    2011 IEEE 12TH INTERNATIONAL CONFERENCE ON COMPUTER-AIDED INDUSTRIAL DESIGN & CONCEPTUAL DESIGN, VOLS 1 AND 2: NEW ENGINES FOR INDUSTRIAL DESIGN: INTELLIGENCE - INTERACTION - SERVICES, 2011, : 642 - 645
  • [44] Virtual Experiments for Introduction of Computing: Using Virtual Reality Technology
    Li, Fengxia
    Li, Dongni
    Zheng, Jun
    Zhao, Sanyuan
    FRONTIERS IN EDUCATION CONFERENCE (FIE), 2015, 2015, : 2168 - 2172
  • [45] Research on Application of Virtual Reality Technology in Virtual Marine Environment
    Xie, Juming
    JOURNAL OF COASTAL RESEARCH, 2019, : 223 - 226
  • [46] Addressing virtual reality misclassification: A hardware-based qualification matrix for virtual reality technology
    Takac, Marcel
    Collett, James
    Conduit, Russell
    De Foe, Alexander
    CLINICAL PSYCHOLOGY & PSYCHOTHERAPY, 2021, 28 (03) : 538 - 556
  • [47] Exploring Virtual Reality as a Potential Care Technology
    Raja, Urooj S.
    ENVIRONMENTAL COMMUNICATION-A JOURNAL OF NATURE AND CULTURE, 2024, 18 (1-2): : 76 - 81
  • [48] Virtual Reality Technology in Practical Teaching Methods
    Qiu, Fuqiang
    Hao, Yinhui
    JOURNAL OF ELECTRICAL SYSTEMS, 2024, 20 (03) : 1787 - 1798
  • [49] Application of virtual reality technology in clinical medicine
    Li, Lan
    Yu, Fei
    Shi, Dongquan
    Shi, Jianping
    Tian, Zongjun
    Yang, Jiquan
    Wang, Xingsong
    Jiang, Qing
    AMERICAN JOURNAL OF TRANSLATIONAL RESEARCH, 2017, 9 (09): : 3867 - 3880
  • [50] Application of Virtual Reality Technology in Interior Design
    Qiang, Wu
    2018 3RD INTERNATIONAL CONFERENCE ON SMART CITY AND SYSTEMS ENGINEERING (ICSCSE), 2018, : 178 - 183