Interactive Effect of Moral Disengagement and Violent Video Games on Self-Control, Cheating, and Aggression

被引:45
|
作者
Gabbiadini, Alessandro [1 ]
Riva, Paolo [2 ]
Andrighetto, Luca [3 ]
Volpato, Chiara [2 ]
Bushman, Brad J. [4 ,5 ]
机构
[1] Univ Valle Aosta, I-11100 Aosta, Italy
[2] Univ Milano Bicocca, Milan, Italy
[3] Univ Genoa, Genoa, Italy
[4] Ohio State Univ, Columbus, OH 43210 USA
[5] Vrije Univ Amsterdam, Amsterdam, Netherlands
关键词
violent video games; aggression; self-control; cheating; moral disengagement; PROBING INTERACTIONS; A-BEHAVIOR; HOSTILITY; DESENSITIZATION; MECHANISMS; REGRESSION; CONSTRUCT; THOUGHTS; VALIDITY; EASTERN;
D O I
10.1177/1948550613509286
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Violent video games glorify and reward immoral behaviors (e.g., murder, assault, rape, robbery, arson, motor vehicle theft). Based on the moral disengagement theory, we predicted that violent games would increase multiple immoral behaviors (i.e., lack of self-control, cheating, aggression), especially for people high in moral disengagement. High school students (N = 172) who had completed a measure of moral disengagement were randomly assigned to play one of the Grand Theft Auto (GTA) violent video games, or a nonviolent game. Self-control was measured using the weight of uneaten chocolates (i.e., M&M's) in a bowl by the computer. After gameplay, participants could cheat on a test to win raffle tickets for attractive prizes (e.g., iPad). Aggression was measured using a competitive task in which participants could give an ostensible partner unpleasant noise blasts through headphones. Results showed that violent video games decreased self-control and increased cheating and aggression, especially for people high in moral disengagement.
引用
收藏
页码:451 / 458
页数:8
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