Block Based Depth Map Estimation Algorithm for 2D-to-3D Conversion

被引:0
|
作者
Freiling, Benjamin [2 ]
Schumann, Thomas [2 ]
Lai, Yeong-Kang [1 ]
Lai, Yu-Fan
机构
[1] Natl Chung Hsing Univ, Dept Elect Engn, Taichung, Taiwan
[2] Hsch Darmstadt Univ Appl Sci, Fac Elect Engn, Darmstadt, Germany
来源
2013 IEEE 17TH INTERNATIONAL SYMPOSIUM ON CONSUMER ELECTRONICS (ISCE) | 2013年
关键词
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
3D vision is becoming increasingly important, in major motion pictures as well as in home entertainment. Depth map generation plays a major role in 2D-to-3D conversion and acts as a precursory stage to Depth Based Image Rendering (DIBR). This paper presents a novel algorithm for depth map generation using a block based approach. The algorithm is composed of 2 parts: Background depth map generation and moving object detection and filling. The quality of generated depth maps is adequate, considering the block based approach. The proposed algorithm is suitable for VLSI implementation.
引用
收藏
页码:53 / +
页数:2
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