A Comparative Study of the User Experience of Controller and Hand-Tracking Interactions in a Virtual Environment

被引:1
|
作者
Kim, Aelee [1 ]
机构
[1] Seoul Natl Univ, Inst Cognit Sci, Seoul, South Korea
关键词
Hand-Tracking Interaction; Sense of Agency; Body Ownership; Interaction Fidelity; Immersion; Usability; Workload; Virtual Reality; VISUAL FEEDBACK; AGENCY; BODY; SELF; EMBODIMENT; PERCEPTION; OWNERSHIP; DESIGN; SENSE;
D O I
10.1109/ISMAR-Adjunct57072.2022.00157
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In this study, we compared controller and hand-tracking interaction conditions for both browsing and object manipulation tasks to explore the relationship between the interaction method and user experience in a virtual environment (VE), as measured by their sense of agency (SoA), body ownership (BO), interaction fidelity (IF), immersion, usability, and workload. In the first of two experiments, a browsing task was investigated, with the participants in the controller condition experiencing greater SoA, IF, immersion, and usability than those in the hand-tracking condition, while the overall workload was higher for the hand-tracking condition. In experiment 2, we tested an object manipulation task and found a significant difference between the controller and hand-tracking conditions. Participants in the hand-tracking condition experienced higher BO, IF, immersion, and usability, though no meaningful difference was found for SoA and overall workload between the two conditions. Overall, this research confirmed the importance of the association between the interaction method and user experience in a VE.
引用
收藏
页码:744 / 748
页数:5
相关论文
共 50 条
  • [1] Interaction by Hand-Tracking in a Virtual Reality Environment
    de Castro, Mateus C. L.
    Xavier, Joao P. de A.
    Rosa, Paulo F. F.
    de Oliveira, Jauvane C.
    2021 22ND IEEE INTERNATIONAL CONFERENCE ON INDUSTRIAL TECHNOLOGY (ICIT), 2021, : 895 - 900
  • [2] A Study on Affordable Manipulation in Virtual Reality Simulations: Hand-Tracking versus Controller-Based Interaction
    De Lorenzis, Federico
    Nadalin, Marina
    Scarrone, Francesca
    Fiorenza, Jacopo
    Migliorini, Massimo
    Lamberti, Fabrizio
    2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW, 2023, : 103 - 107
  • [3] Comparative Study of Hand-Tracking and Traditional Control Interfaces for Remote Palpation
    Costi, Leone
    Almanzor, Elijah
    Scimeca, Luca
    Iida, Fumiya
    TOWARDS AUTONOMOUS ROBOTIC SYSTEMS, TAROS 2023, 2023, 14136 : 457 - 469
  • [4] A Comparative Study of Eye Tracking and Hand Controller for Aiming Tasks in Virtual Reality
    Luro, Francisco Lopez
    Sundstedt, Veronica
    ETRA 2019: 2019 ACM SYMPOSIUM ON EYE TRACKING RESEARCH & APPLICATIONS, 2019,
  • [5] Evaluation of Hand-Tracking Systems in Teleoperation and Virtual Dexterous Manipulation
    Mizera, C.
    Delrieu, T.
    Weistroffer, V
    Andriot, C.
    Decatoire, A.
    Gazeau, J-P
    IEEE SENSORS JOURNAL, 2020, 20 (03) : 1642 - 1655
  • [6] MEgATrack: Monochrome Egocentric Articulated Hand-Tracking for Virtual Reality
    Han, Shangchen
    Liu, Beibei
    Cabezas, Randi
    Twigg, Christopher D.
    Zhang, Peizhao
    Petkau, Jeff
    Yu, Tsz-Ho
    Tai, Chun-Jung
    Akbay, Muzaffer
    Wang, Zheng
    Nitzan, Asaf
    Dong, Gang
    Ye, Yuting
    Tao, Lingling
    Wan, Chengde
    Wang, Robert
    ACM TRANSACTIONS ON GRAPHICS, 2020, 39 (04):
  • [7] Influence of Hand Tracking as a way of Interaction in Virtual Reality on User Experience
    Voigt-Antons, Jan-Niklas
    Kojic, Tanja
    Ali, Danish
    Moeller, Sebastian
    2020 TWELFTH INTERNATIONAL CONFERENCE ON QUALITY OF MULTIMEDIA EXPERIENCE (QOMEX), 2020,
  • [8] Exploration of the Virtual Reality Teleportation Methods Using Hand-Tracking, Eye-Tracking, and EEG
    Kim, Jinwook
    Jang, Hyunyoung
    Kim, Dooyoung
    Lee, Jeongmi
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2023, 39 (20) : 4112 - 4125
  • [9] A methodological framework to assess the accuracy of virtual reality hand-tracking systems: A case study with the Meta Quest 2
    Diar Abdlkarim
    Massimiliano Di Luca
    Poppy Aves
    Mohamed Maaroufi
    Sang-Hoon Yeo
    R. Chris Miall
    Peter Holland
    Joeseph M. Galea
    Behavior Research Methods, 2024, 56 : 1052 - 1063
  • [10] A methodological framework to assess the accuracy of virtual reality hand-tracking systems: A case study with the Meta Quest 2
    Abdlkarim, Diar
    Di Luca, Massimiliano
    Aves, Poppy
    Maaroufi, Mohamed
    Yeo, Sang-Hoon
    Miall, R. Chris
    Holland, Peter
    Galea, Joeseph M.
    BEHAVIOR RESEARCH METHODS, 2024, 56 (02) : 1052 - 1063