A methodological framework to assess the accuracy of virtual reality hand-tracking systems: A case study with the Meta Quest 2

被引:17
|
作者
Abdlkarim, Diar [1 ]
Di Luca, Massimiliano [1 ]
Aves, Poppy [1 ]
Maaroufi, Mohamed [1 ]
Yeo, Sang-Hoon [1 ]
Miall, R. Chris [1 ]
Holland, Peter [1 ,2 ]
Galea, Joeseph M. [1 ]
机构
[1] Univ Birmingham, Birmingham B15 2TT, England
[2] Goldsmiths Univ London, Dept Psychol, London SE14 6NW, England
基金
欧洲研究理事会;
关键词
Hand-tracking; Virtual reality; Metaverse; Tracking precision; VR delay;
D O I
10.3758/s13428-022-02051-8
中图分类号
B841 [心理学研究方法];
学科分类号
040201 ;
摘要
Optical markerless hand-tracking systems incorporated into virtual reality (VR) headsets are transforming the ability to assess fine motor skills in VR. This promises to have far-reaching implications for the increased applicability of VR across scientific, industrial, and clinical settings. However, so far, there are little data regarding the accuracy, delay, and overall performance of these types of hand-tracking systems. Here we present a novel methodological framework based on a fixed grid of targets, which can be easily applied to measure these systems' absolute positional error and delay. We also demonstrate a method to assess finger joint-angle accuracy. We used this framework to evaluate the Meta Quest 2 hand-tracking system. Our results showed an average fingertip positional error of 1.1cm, an average finger joint angle error of 9.6 degrees and an average temporal delay of 45.0 ms. This methodological framework provides a powerful tool to ensure the reliability and validity of data originating from VR-based, markerless hand-tracking systems.
引用
收藏
页码:1052 / 1063
页数:12
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