Effects of STEAMification Model in Flipped Classroom Learning Environment on Creative Thinking and Creative Innovation

被引:11
|
作者
Wannapiroon, Naphong [1 ]
Petsangsri, Sirirat [1 ]
机构
[1] King Mongkuts Inst Technol Ladkrabang, Bangkok, Thailand
关键词
Virtual Learning Ecosystem; STEAMification; STEAM education; Gamification; Digital Leaning; Creative Thinking; Creative Innovation; GAMIFICATION; STEAM;
D O I
10.18421/TEM94-42
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper is a report on the findings from the research and development of STEAMification model in flipped classroom learning environment to enhance creative thinking and creative innovation. The purposes of this study are: 1) to develop the model; 2) to study the developed model. Results exhibited that: 1) the model consists of 6 components, 2) the students who had studied through STEAMification had higher creativity (Mean = 14.53, S.D. = 0.94) than the students who studied through normal model (Mean = 12.90, S.D. = 1.91), 3) the students who had studied through model had higher quality of creative innovation (Mean = 14.86, S.D. = 1.62) than the students who studied through normal model (Mean = 12.90, S.D. = 1.91).
引用
收藏
页码:1647 / 1655
页数:9
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