Playing the Afterlife: Dante's Otherworlds in the Gaming Age

被引:3
|
作者
Rossignoli, Claudia [1 ]
机构
[1] Univ St Andrews, Sch Modern Languages, St Andrews KY16 9PH, Fife, Scotland
关键词
Dante; Comedy; inferno; afterlife; Limbo; gamification; DMC; medievalism;
D O I
10.1177/1555412019872578
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
In the centuries of its continuous circulation, Dante'sComedyhas been one the most productive examples of the transmedia potential of literary works. The timeless relevance of its fundamental moral questions, the cosmic dimension of its imaginative power, and the intensity of its realism, all hold unparalleled promise for any kind of adaptation, translation, or transmediation. TheComedy, and especially its first infernal cantica, gets periodically reinvented and transferred into creative outlets that are increasingly technology driven. This article will explore existing gaming adaptations of Dante'sComedy, to focus on the one hand on textual aspects that are mostly exploited to achieve commercial success and on the other on the potential offered by the text and often marginalized by developers. The article will discuss ways in which new creative approaches would allow for a gaming experience with the authenticity, intensity, and relevance of the "original."
引用
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页码:825 / 849
页数:25
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