A Visual Debugger for Developing RoboCup Soccer 3D Agents

被引:0
|
作者
Nakamura, Yosuke [1 ]
Nakashima, Tomoharu [1 ]
机构
[1] Osaka Prefecture Univ, Naka Ku, 1-1 Gakuen Cho, Sakai, Osaka, Japan
关键词
RoboCup; soccer robot; multi-agent system;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, we introduce a visual debugger that helps us develop soccer agents for RoboCup Soccer 3D Simulation. The visual debugger enables us to graphically monitor the internal state of a soccer agent and the soccer field such as joint angles, the position of objects, and text messages. We employ a server/client framework where the debugger acts as a server while the agent acts as a client. A soccer agent connects to the debugger using TCP/IP and sends the information about the field and the internal status. The information that is sent from the soccer agent to the visual debugger consists of three parts: visible objects of the soccer field, the joint angles of the soccer agents, and text messages from the agents. These are shown in separate components on the screen of the debugger. The debugger draws the current pose of the soccer agent from the information on the joint angles that is sent from the soccer server. Text messages are used as a debugging message. The developer of soccer agents are allowed to check if the developed agent works properly through the screen of the visual debugger. A soccer agent that is manually controlled using a game-pad is also included as a part of the debugger. Each of the above features is explained in detail.
引用
收藏
页码:934 / 937
页数:4
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