Interactive Volume Isosurface Rendering Using BT Volumes

被引:0
|
作者
Kloetzli, John
Olano, Marc
Rheingans, Penny
机构
关键词
Volume Rendering; Isosurface Rendering; Ray Tracing; Graphics Hardware; Bezier Tetrahedra; Real Time; Interactive; BT Volumes;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper presents a volume representation format called BT Volumes, along with a technique to interactively render them and two methods to create useful data in BT Volume format, including high quality reconstruction filtering. Medical applications rely heavily on isosurface data to visualize anatomy, but current real-time isosurface rendering techniques such as Marching Cubes are limited in flexibility and provide only low-order linear reconstruction filtering. As an alternative to creating triangular geometry to represent the surface, we ray trace an exact isosurface directly inside a pixel shader. We construct a set of Bezier Tetrahedra to approximate any reconstruction filter with arbitrary footprint. We then precompute the volume convolved with this filter as a tetrahedral grid with Bezier weights that can be ray traced in graphics hardware. Our technique is fast, renders any isosurface level without additional work, and performs high quality reconstruction filtering with arbitrary footprints and reconstruction kernels.
引用
收藏
页码:45 / 52
页数:8
相关论文
共 50 条
  • [21] Interactive direct volume rendering on a cluster of workstations
    Fung, PF
    Heng, PA
    PROCEEDINGS OF THE 6TH INTERNATIONAL CONFERENCE ON COMPUTER AIDED DESIGN & COMPUTER GRAPHICS, 1999, : 1125 - 1131
  • [22] Interactive rendering of large volume data sets
    Guthe, S
    Wand, M
    Gonser, J
    Strasser, W
    VIS 2002: IEEE VISUALIZATION 2002, PROCEEDINGS, 2002, : 53 - 60
  • [23] Volumes of expression - Artistic modelling and rendering of volume datasets
    Treavett, SMF
    Chen, M
    Satherley, R
    Jones, MW
    COMPUTER GRAPHICS INTERNATIONAL 2001, PROCEEDINGS, 2001, : 99 - 106
  • [24] Multithreaded isosurface rendering on SMPs using span-space buckets
    Sulatycke, PD
    Ghose, K
    2002 INTERNATIONAL CONFERENCE ON PARALLEL PROCESSING, PROCEEDING, 2002, : 572 - 580
  • [25] Interactive transfer function modification for volume rendering using compressed sample runs
    Srivastava, V
    Chebrolu, U
    Mueller, K
    COMPUTER GRAPHICS INTERNATIONAL, PROCEEDINGS, 2003, : 8 - 13
  • [26] Interactive visual exploration of dynamic SPECT volume data using hybrid rendering
    Hinz, M
    Pohle, R
    Walz, D
    Toennies, KD
    Celler, A
    MEDICAL IMAGING 2003: VISUALIZATION, IMAGE-GUIDED PROCEDURES, AND DISPLAY, 2003, 5029 : 37 - 46
  • [27] RayCaching: Amortized Isosurface Rendering for Virtual Reality
    Nysjo, F.
    Malmberg, F.
    Nystrom, I.
    COMPUTER GRAPHICS FORUM, 2020, 39 (01) : 220 - 230
  • [28] A unified infrastructure for parallel out-of-core isosurface extraction and volume rendering of unstructured grids
    Chiang, YJ
    Farias, R
    Silva, CT
    Wei, B
    IEEE 2001 SYMPOSIUM ON PARALLEL AND LARGE-DATA VISUALIZATION AND GRAPHICS, PROCEEDINGS, 2001, : 59 - 66
  • [29] Two-pass rendering method to accelerate volume rendering for interactive navigation
    Liao, Horng-Shyang
    PROCEEDINGS OF THE SEVENTH IASTED INTERNATIONAL CONFERENCE ON VISUALIZATION, IMAGING, AND IMAGE PROCESSING, 2007, : 47 - 52
  • [30] Fast Isosurface Rendering on a GPU by Cell Rasterization
    Liu, B.
    Clapworthy, G. J.
    Dong, F.
    COMPUTER GRAPHICS FORUM, 2009, 28 (08) : 2151 - 2164