Interactive Volume Isosurface Rendering Using BT Volumes

被引:0
|
作者
Kloetzli, John
Olano, Marc
Rheingans, Penny
机构
关键词
Volume Rendering; Isosurface Rendering; Ray Tracing; Graphics Hardware; Bezier Tetrahedra; Real Time; Interactive; BT Volumes;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper presents a volume representation format called BT Volumes, along with a technique to interactively render them and two methods to create useful data in BT Volume format, including high quality reconstruction filtering. Medical applications rely heavily on isosurface data to visualize anatomy, but current real-time isosurface rendering techniques such as Marching Cubes are limited in flexibility and provide only low-order linear reconstruction filtering. As an alternative to creating triangular geometry to represent the surface, we ray trace an exact isosurface directly inside a pixel shader. We construct a set of Bezier Tetrahedra to approximate any reconstruction filter with arbitrary footprint. We then precompute the volume convolved with this filter as a tetrahedral grid with Bezier weights that can be ray traced in graphics hardware. Our technique is fast, renders any isosurface level without additional work, and performs high quality reconstruction filtering with arbitrary footprints and reconstruction kernels.
引用
收藏
页码:45 / 52
页数:8
相关论文
共 50 条
  • [1] Interactive ray tracing for isosurface rendering
    Parker, S
    Shirley, P
    Livnat, Y
    Hansen, C
    Sloan, PP
    VISUALIZATION '98, PROCEEDINGS, 1998, : 233 - +
  • [2] Approach of volume rendering for isosurface in FEM
    Hu, Yujin
    Wu, Jun
    Jisuan Jiegou Lixue Jiqi Yingyong/Journal of Computational Structural Mechanics and Applications, 2000, 17 (03): : 320 - 325
  • [3] Interactive isosurface ray tracing of large octree volumes
    Knoll, Aaron
    Wald, Ingo
    Parker, Steven
    Hansen, Charles
    RT 06: IEEE SYMPOSIUM ON INTERACTIVE RAY TRACING 2006, PROCEEDINGS, 2006, : 115 - +
  • [4] Volume and isosurface rendering with GPU-accelerated cell projection
    Marroquim, R.
    Maximo, A.
    Farias, R.
    Esperanca, C.
    COMPUTER GRAPHICS FORUM, 2008, 27 (01) : 24 - 35
  • [5] Interactive spectral volume rendering
    Bergner, S
    Möller, T
    Drew, MS
    Finlayson, GD
    VIS 2002: IEEE VISUALIZATION 2002, PROCEEDINGS, 2002, : 101 - 108
  • [6] A volume rendering algorithm using an analytic approach for curvilinear volumes
    Lin, CC
    Ching, YT
    JOURNAL OF INFORMATION SCIENCE AND ENGINEERING, 1999, 15 (06) : 801 - 814
  • [7] Interactive isosurface ray tracing of time-varying tetrahedral volumes
    Wald, Ingo
    Friedrich, Heiko
    Knoll, Aaron
    Hansen, Charles D.
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2007, 13 (06) : 1727 - 1734
  • [8] Interactive point-based isosurface exploration and high-quality rendering
    Zhang, Haitao
    Kaufman, Arie
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2006, 12 (05) : 1267 - 1274
  • [9] Interactive exploration of tensor fields in geosciences using volume rendering
    Zehner, B
    COMPUTERS & GEOSCIENCES, 2006, 32 (01) : 73 - 84
  • [10] An architecture for interactive tetrahedral volume rendering
    King, D
    Wittenbrink, CM
    Wolters, HJ
    VOLUME GRAPHICS 2001, 2001, : 163 - +