Service Scheduling in Cloud Computing based on Queuing Game Model

被引:6
|
作者
Lin, Fuhong [1 ]
Zhou, Xianwei [1 ]
Huang, Daochao [2 ]
Song, Wei [3 ]
Han, Dongsheng [4 ]
机构
[1] Univ Sci & Technol Beijing, Sch Comp & Commun Engn, Beijing 100083, Peoples R China
[2] Natl Comp Network Emergency Response Tech Team Co, Beijing 100029, Peoples R China
[3] Tsinghua Univ, Res Inst Informat Technol, Beijing 100084, Peoples R China
[4] North China Elect Power Univ Baoding, Sch Elect & Elect Engn, Baoding 071003, Hebei, Peoples R China
基金
中国博士后科学基金; 美国国家科学基金会;
关键词
Cloud Computing; queue game; service scheduling; optimal queue length;
D O I
10.3837/tiis.2014.05.003
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Cloud Computing allows application providers seamlessly scaling their services and enables users scaling their usage according to their needs. In this paper, using queuing game model, we present service scheduling schemes which are used in software as a service (SaaS). The object is maximizing the Cloud Computing platform's (CCP's) payoff via controlling the service requests whether to join or balk, and controlling the value of CCP's admission fee. Firstly, we treat the CCP as one virtual machine (VM) and analyze the optimal queue length with a fixed admission fee distribution. If the position number of a new service request is bigger than the optimal queue length, it balks. Otherwise, it joins in. Under this scheme, the CCP's payoff can be maximized. Secondly, we extend this achievement to the multiple VMs situation. A big difference between single VM and multiple VMs is that the latter one needs to decide which VM the service requests turn to for service. We use a corresponding algorithm solve it. Simulation results demonstrate the good performance of our schemes.
引用
收藏
页码:1554 / 1566
页数:13
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