Computer Game As Learning and Teaching Tool For Object Oriented Programming in Higher Education Institution

被引:22
|
作者
Seng, Wong Yoke [1 ]
Yatim, Maizatul Hayati Mohamad [2 ]
机构
[1] KDU Univ Coll, Sch Comp & Creat Media Damansara Jaya, Petaling Jaya Selangor 47400, Malaysia
[2] Sultan Idris Educ Univ, Comp & Creat Ind, Falcuty Art, Tanjung Malim, Malaysia
关键词
Computer game; learning; teaching; object oriented programming; higher education;
D O I
10.1016/j.sbspro.2014.01.1417
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The purpose of this study is to identify and evaluate how the computer game could apply as a tool for teaching and learning object-oriented programming in higher education institution. Nowadays, computer games have widely applied in learning process due to the burgeoning computer use in the market. Therefore it is necessary to conduct a study on these matters to propose an efficient and effective educational computer game for higher institution learning and teaching process. (C) 2013 The Authors. Published by Elsevier Ltd.
引用
下载
收藏
页码:215 / 224
页数:10
相关论文
共 50 条
  • [21] Blended learning model of teaching programming in higher education
    Mohorovicic, Sanja
    Tijan, Edvard
    INTERNATIONAL JOURNAL OF KNOWLEDGE AND LEARNING, 2011, 7 (1-2) : 86 - 99
  • [22] Current Trends in the Study of Object-Oriented Programming in Higher Education
    Gainutdinova, Tatyana Yu.
    Denisova, Marina Yu.
    Shirokova, Olga A.
    V INTERNATIONAL FORUM ON TEACHER EDUCATION (IFTE 2019), 2019, : 163 - 169
  • [23] Teaching object-oriented programming
    Viswanathan, K.V.
    JOOP - Journal of Object-Oriented Programming, 1996, 9 (02):
  • [24] Teaching object-oriented programming
    Viswanathan, KV
    JOURNAL OF OBJECT-ORIENTED PROGRAMMING, 1996, 9 (02): : 8 - &
  • [25] TEACHING OBJECT-ORIENTED PROGRAMMING
    URLOCKER, Z
    JOURNAL OF OBJECT-ORIENTED PROGRAMMING, 1989, 2 (02): : 45 - 47
  • [26] Teaching of Object-Oriented Programming
    Fojtik, Rostislav
    DIVAI 2018: 12TH INTERNATIONAL SCIENTIFIC CONFERENCE ON DISTANCE LEARNING IN APPLIED INFORMATICS, 2018, : 273 - 282
  • [27] Ranking of problems and solutions in the teaching and learning of object-oriented programming
    Luz E. Gutiérrez
    Carlos A. Guerrero
    Héctor A. López-Ospina
    Education and Information Technologies, 2022, 27 : 7205 - 7239
  • [28] TEACHING OBJECT ORIENTED PROGRAMMING (OOP) USING THE EXPERIENTIAL LEARNING METHOD
    Ghedhban, Swadi
    David, Holifield
    6TH BALKAN REGION CONFERENCE ON ENGINEERING AND BUSINESS EDUCATION & 5TH INTERNATIONAL CONFERENCE ON ENGINEERING AND BUSINESS EDUCATION & 4TH INTERNATIONAL CONFERENCE ON INNOVATION AND ENTREPRENEURSHIP, 2012, : 165 - 168
  • [29] Ranking of problems and solutions in the teaching and learning of object-oriented programming
    Gutierrez, Luz E.
    Guerrero, Carlos A.
    Lopez-Ospina, Hector A.
    EDUCATION AND INFORMATION TECHNOLOGIES, 2022, 27 (05) : 7205 - 7239
  • [30] Distance teaching and distance learning of object-oriented programming (OOP)
    Ellmann M.
    Informatik-Spektrum, 2021, 44 (02): : 115 - 121