An interactive VR system based on full-body tracking and gesture recognition

被引:0
|
作者
Zeng, Xia [1 ]
Sang, Xinzhu [1 ]
Chen, Duo [1 ]
Wang, Peng [1 ]
Guo, Nan [1 ]
Yan, Binbin [1 ]
Wang, Kuiru [1 ]
机构
[1] Beijing Univ Posts & Telecommun, State Key Lab Informat Photon & Opt Commun, POB 72, Beijing 100876, Peoples R China
来源
基金
美国国家科学基金会;
关键词
virtual reality; human-centered interaction; full-body tracking; gesture recognition; Microsoft Kinect; Unity3D; natural user interface; walking-in place;
D O I
10.1117/12.2247808
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
Most current virtual reality (VR) interactions are realized with the hand-held input device which leads to a low degree of presence. There is other solutions using sensors like Leap Motion to recognize the gestures of users in order to interact in a more natural way, but the navigation in these systems is still a problem, because they fail to map the actual walking to virtual walking only with a partial body of the user represented in the synthetic environment. Therefore, we propose a system in which users can walk around in the virtual environment as a humanoid model, selecting menu items and manipulating with the virtual objects using natural hand gestures. With a Kinect depth camera, the system tracks the joints of the user, mapping them to a full virtual body which follows the move of the tracked user. The movements of the feet can be detected to determine whether the user is in walking state, so that the walking of model in the virtual world can be activated and stopped by means of animation control in Unity engine. This method frees the hands of users comparing to traditional navigation way using hand-held device. We use the point cloud data getting from Kinect depth camera to recognize the gestures of users, such as swiping, pressing and manipulating virtual objects. Combining the full body tracking and gestures recognition using Kinect, we achieve our interactive VR system in Unity engine with a high degree of presence.
引用
收藏
页数:7
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