An interactive VR system based on full-body tracking and gesture recognition

被引:0
|
作者
Zeng, Xia [1 ]
Sang, Xinzhu [1 ]
Chen, Duo [1 ]
Wang, Peng [1 ]
Guo, Nan [1 ]
Yan, Binbin [1 ]
Wang, Kuiru [1 ]
机构
[1] Beijing Univ Posts & Telecommun, State Key Lab Informat Photon & Opt Commun, POB 72, Beijing 100876, Peoples R China
来源
基金
美国国家科学基金会;
关键词
virtual reality; human-centered interaction; full-body tracking; gesture recognition; Microsoft Kinect; Unity3D; natural user interface; walking-in place;
D O I
10.1117/12.2247808
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
Most current virtual reality (VR) interactions are realized with the hand-held input device which leads to a low degree of presence. There is other solutions using sensors like Leap Motion to recognize the gestures of users in order to interact in a more natural way, but the navigation in these systems is still a problem, because they fail to map the actual walking to virtual walking only with a partial body of the user represented in the synthetic environment. Therefore, we propose a system in which users can walk around in the virtual environment as a humanoid model, selecting menu items and manipulating with the virtual objects using natural hand gestures. With a Kinect depth camera, the system tracks the joints of the user, mapping them to a full virtual body which follows the move of the tracked user. The movements of the feet can be detected to determine whether the user is in walking state, so that the walking of model in the virtual world can be activated and stopped by means of animation control in Unity engine. This method frees the hands of users comparing to traditional navigation way using hand-held device. We use the point cloud data getting from Kinect depth camera to recognize the gestures of users, such as swiping, pressing and manipulating virtual objects. Combining the full body tracking and gestures recognition using Kinect, we achieve our interactive VR system in Unity engine with a high degree of presence.
引用
收藏
页数:7
相关论文
共 50 条
  • [1] A full-body gesture database for automatic gesture recognition
    Hwang, Bon-Woo
    Kim, Sungmin
    Lee, Seong-Whan
    PROCEEDINGS OF THE SEVENTH INTERNATIONAL CONFERENCE ON AUTOMATIC FACE AND GESTURE RECOGNITION - PROCEEDINGS OF THE SEVENTH INTERNATIONAL CONFERENCE, 2006, : 243 - +
  • [2] An analysis of Interactive experience based on the gesture recognition VR system
    Fan, Xueqiao
    Zhu, Lei
    Zhang, Hong
    PROCEEDINGS OF THE 2017 7TH INTERNATIONAL CONFERENCE ON ADVANCED DESIGN AND MANUFACTURING ENGINEERING (ICADME 2017), 2017, 136 : 392 - 398
  • [3] Full-body person recognition system
    Nakajima, C
    Pontil, M
    Heisele, B
    Poggio, T
    PATTERN RECOGNITION, 2003, 36 (09) : 1997 - 2006
  • [4] View-Invariant Full-Body Gesture Recognition from Video
    Peng, Bo
    Qian, Gang
    Rajko, Stjephan
    19TH INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION, VOLS 1-6, 2008, : 1372 - 1376
  • [5] A full-body gesture database for human gesture analysis
    Hwang, Bon-Woo
    Kim, Sungmin
    Lee, Seong-Whan
    INTERNATIONAL JOURNAL OF PATTERN RECOGNITION AND ARTIFICIAL INTELLIGENCE, 2007, 21 (06) : 1069 - 1084
  • [6] Recognition of Full-Body Movements in VR-Based Exergames Using Hidden Markov Models
    Caserman, Polona
    Tregel, Thomas
    Fendrich, Marco
    Kolvenbach, Moritz
    Stabel, Markus
    Goebel, Stefan
    SERIOUS GAMES, JCSG 2018, 2018, 11243 : 191 - 203
  • [7] Tracking-as-recognition for articulated full-body human motion analysis
    Peursum, Patrick
    Venkatesh, Svetha
    West, Geoff
    2007 IEEE CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION, VOLS 1-8, 2007, : 1219 - +
  • [8] HybridTrak: Adding Full-Body Tracking to VR Using an Off-the-Shelf Webcam
    Yang, Jackie
    Chen, Tuochao
    Qin, Fang
    Lam, Monica S.
    Landay, James A.
    PROCEEDINGS OF THE 2022 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI' 22), 2022,
  • [9] A Hybrid Tracking System of Full-Body Motion Inside Crowds
    Boltes, Maik
    Adrian, Juliane
    Raytarowski, Anna-Katharina
    SENSORS, 2021, 21 (06) : 1 - 18
  • [10] Full-Body Tracking Using a Sensor Array System and Laser-Based Sweeps
    Islam, Shahidul
    Ionescu, Bogdan
    Gadea, Cristian
    Ionescu, Dan
    2016 IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI), 2016, : 71 - 80