Interactive rendering with LOD control and occlusion culling based on polygon hierarchies

被引:3
|
作者
Tsuji, T [1 ]
Zha, H [1 ]
Kurazume, R [1 ]
Hasegawa, T [1 ]
机构
[1] Kyushu Univ, Fukuoka 812, Japan
关键词
D O I
10.1109/CGI.2004.1309261
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper presents a new method of combining dynamic control of LOD and conservative occlusion culling based on a new hierarchical data structure of polygons. Our method is effective for rendering a large amount of data in complex environments.
引用
收藏
页码:536 / 539
页数:4
相关论文
共 50 条
  • [21] Occlusion Culling Algorithm Based on Software Visibility Checks
    Gonakhchyan, V., I
    PROGRAMMING AND COMPUTER SOFTWARE, 2020, 46 (07) : 454 - 462
  • [22] An improved method of continuous LOD based on fractal theory in terrain rendering
    Lin Lan
    Li Lijun
    SECOND INTERNATIONAL CONFERENCE ON SPACE INFORMATION TECHNOLOGY, PTS 1-3, 2007, 6795
  • [23] Multi-resolution volume rendering based on adaptive bricking LOD
    Liang, Ronghua
    Xue, Jianfeng
    Ma, Xiangyin
    Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2012, 24 (03): : 314 - 322
  • [24] Interactive walkthrough with image based rendering
    Chen, WP
    Deng, JH
    Tang, ZS
    CAD/ GRAPHICS TECHNOLOGY AND ITS APPLICATIONS, PROCEEDINGS, 2003, : 73 - +
  • [25] Interactive, distributed, hardware-accelerated LOD-Sprite terrain rendering with stable frame rates
    Swan, JE
    Arango, J
    Nakshatrala, BK
    VISUALIZATION AND DATA ANALYSIS 2002, 2002, 4665 : 177 - 188
  • [26] Probabilistic Occlusion Culling using Confidence Maps for High-Quality Rendering of Large Particle Data
    Ibrahim, Mohamed
    Rautek, Peter
    Reina, Guido
    Agus, Marco
    Hadwiger, Markus
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2022, 28 (01) : 573 - 582
  • [27] Fast rendering method based on view frustum culling and image caching
    The Key Laboratory of Virtual Reality Technology, Beijing University of Aeronautics and Astronautics, Beijing 100083, China
    Xitong Fangzhen Xuebao, 2006, SUPPL. (94-98):
  • [28] Interactive volume rendering of large sparse data sets using adaptive mesh refinement hierarchies
    Kähler, R
    Simon, M
    Hege, HC
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2003, 9 (03) : 341 - 351
  • [29] Improved Lightweight Rendering of Road Networks based on Contraction Hierarchies
    Berner, Lukas
    Erwerle, Johannes
    Funke, Stefan
    Proissl, Claudius
    Rieg, Florian
    Storandt, Sabine
    2024 IEEE 17TH PACIFIC VISUALIZATION CONFERENCE, PACIFICVIS, 2024, : 202 - 211
  • [30] Accelerated walkthroughs of complex scenes based on visibility culling and image-based rendering
    Bao, HJ
    Fu, S
    Peng, QS
    FIFTH INTERNATIONAL CONFERENCE ON COMPUTER-AIDED DESIGN & COMPUTER GRAPHICS, VOLS 1 AND 2, 1997, : 75 - 80