E-Learning and Serious Games New Trends in Architectural and Urban Design Education

被引:6
|
作者
Valls, Francesc [1 ]
Redondo, Ernest [1 ]
Fonseca, David [2 ]
机构
[1] UPC BarcelonaTech, Barcelona Sch Architecture, Barcelona, Spain
[2] La Salle Univ Ramon Llull, Sch Architecture, Barcelona, Spain
关键词
Serious games; Gamification; Simulation; E-Learning; Urban space; SPACE;
D O I
10.1007/978-3-319-20609-7_59
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The complexity of urban processes needs professionals trained in understanding and managing the design of its spaces and the implementation of urban policies. This paper discusses an educational methodology to complement the standard Project-Based Learning approach with an experience using serious games with gamification elements to stimulate critical thinking in urban planning and urban design students, to promote designing spaces more adaptable and usable for a wide range of users and situations of public life. The proposed methodology uses five "mini games" that place students in different situations: (1) finding an unknown landmark, (2) reaching goal avoiding obstacles, (3) navigating with artificial lighting, (4) simulating the point of view of a person with a disability, and (5) simulating group behaviour. As a secondary objective the experience will track the participants' behaviour to extract data to be incorporated into an agent-based model rule set.
引用
收藏
页码:632 / 643
页数:12
相关论文
共 50 条
  • [31] New concepts in engineering education through e-learning
    Rabe, Vlasta
    Hubalovsky, Stepan
    [J]. IMETI 2010: 3RD INTERNATIONAL MULTI-CONFERENCE ON ENGINEERING AND TECHNOLOGICAL INNOVATION, VOL I, 2010, : 181 - 185
  • [32] A new e-learning platform for radiology education (RadEd)
    Xiberta, Pau
    Boada, Imma
    [J]. COMPUTER METHODS AND PROGRAMS IN BIOMEDICINE, 2016, 126 : 63 - 75
  • [33] Kazakhstani E-Learning Practice in Higher Education: The Key Trends and Challenges
    Yessenova, Kamchat
    Parker, Judith
    Sadvakasova, Zuhra
    Syrgakbaeva, Akmaral
    Tazhina, Gainiya
    [J]. INTERNATIONAL JOURNAL OF ADULT EDUCATION AND TECHNOLOGY-IJAET, 2020, 11 (11): : 24 - 44
  • [34] IBM INNOV8 BUSINESS SIMULATION GAMES FOR E-LEARNING AND EDUCATION
    Pavaloiu, Ionel-Bujorel
    Neagu, Ana-Maria
    Dragoi, George
    Rosu, Sebastian Marius
    [J]. ELEARNING VISION 2020!, VOL I, 2016, : 534 - 540
  • [35] An Architectural Approach of Internet of Things in E-Learning
    Vharkute, Madhavi
    Wagh, Sanjeev
    [J]. 2015 INTERNATIONAL CONFERENCE ON COMMUNICATIONS AND SIGNAL PROCESSING (ICCSP), 2015, : 1773 - 1776
  • [36] In Re Launching a New Vision in Education and e-Learning: Fostering a Culture of Academic Integrity in e-Learning
    Cole, Michele T.
    Shelley, Daniel J.
    Swartz, Louis B.
    [J]. SMART EDUCATION AND E-LEARNING 2018, 2019, 99 : 151 - 164
  • [37] E-Learning Trends and How to Apply Them to Thoracic Surgery Education
    Aloia, Lauren
    Vaporciyan, Ara A.
    [J]. THORACIC SURGERY CLINICS, 2019, 29 (03) : 285 - +
  • [38] Design and Implementation of Serious Games for Training and Education
    Furuichi, Masakazu
    Aibara, Megumi
    Yanagisawa, Kazuki
    [J]. 2014 UKACC INTERNATIONAL CONFERENCE ON CONTROL (CONTROL), 2014, : 691 - 695
  • [39] NEW FORM OF E-LEARNING - ADAPTIVE E-LEARNING
    Czeczotkova, Blanka
    Kostolanyova, Katerina
    [J]. DISTANCE LEARNING, SIMULATION AND COMMUNICATION 2013, 2013, : 32 - 39
  • [40] New Semantic Technology Trends: An Opportunity for E-Learning Environment
    Stanescu, Georgiana
    Nastase, Floarea
    [J]. PROCEEDINGS OF THE 14TH INTERNATIONAL SCIENTIFIC CONFERENCE ELEARNING AND SOFTWARE FOR EDUCATION: ELEARNING CHALLENGES AND NEW HORIZONS, VOL 2, 2018, : 399 - 404