共 50 条
- [1] A Review on Serious Games in E-learning [J]. 2021 IEEE SYMPOSIUM SERIES ON COMPUTATIONAL INTELLIGENCE (IEEE SSCI 2021), 2021,
- [3] Design and Knowledge Integration in Architectural Education; A Dynamic E-Learning Environment [J]. FIRST INTERNATIONAL CONFERENCE ON IMPROVING CONSTRUCTION AND USE THROUGH INTEGRATED DESIGN SOLUTIONS, 2009, 259 : 37 - 51
- [4] INTEGRATING SERIOUS GAMES INTO E-LEARNING PLATFORMS: PRESENT AND FUTURE [J]. QUALITY AND EFFICIENCY IN E-LEARNING, VOL 2, 2013, : 231 - +
- [5] The e-learning trends of higher education in Kazakhstan [J]. 3RD WORLD CONFERENCE ON LEARNING, TEACHING AND EDUCATIONAL LEADERSHIP, 2013, 93 : 1791 - 1794
- [6] E-Learning in Virtual Design Education [J]. IMSCI '08: 2ND INTERNATIONAL MULTI-CONFERENCE ON SOCIETY, CYBERNETICS AND INFORMATICS, VOL IV, PROCEEDINGS, POST CONFERENCE ISSUE, 2008, : 38 - 38
- [8] E-LEARNING - A NEW APPROACH TO EDUCATION [J]. QUALITY AND EFFICIENCY IN E-LEARNING, VOL 1, 2013, : 280 - 283
- [9] New Trends in e-Technologies and e-Learning [J]. 2021 IEEE WORLD CONFERENCE ON ENGINEERING EDUCATION (EDUNINE), 2021,
- [10] Serious Computer Games Design for Active Learning in Teacher Education [J]. SERIOUS GAMES, INTERACTION, AND SIMULATION, SGAMES 2015, 2016, 161 : 94 - 102