Crossing-Based Selection with Virtual Reality Head-Mounted Displays

被引:22
|
作者
Tu, Huawei [1 ]
Huang, Susu [1 ]
Yuan, Jiabin [1 ]
Ren, Xiangshi [2 ]
Tian, Feng [3 ]
机构
[1] Nanjing Univ Aeronaut & Astronaut, Nanjing, Jiangsu, Peoples R China
[2] Kochi Univ Technol, Sch Informat, Kochi, Japan
[3] Chinese Acad Sci, Inst Software, Beijing, Peoples R China
基金
中国博士后科学基金; 国家重点研发计划;
关键词
Crossing; pointing; virtual reality head-mounted displays; ray-casting selection; Fitts' law; OBJECT SELECTION;
D O I
10.1145/3290605.3300848
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents the first investigation into using the goal-crossing paradigm for object selection with virtual reality (VR) head-mounted displays. Two experiments were carried out to evaluate ray-casting crossing tasks with target discs in 3D space and goal lines on 2D plane respectively in comparison to ray-casting pointing tasks. Five factors, i.e. task difficulty, the direction of movement constraint (collinear vs. orthogonal), the nature of the task (discrete vs. continuous), field of view of VR devices and target depth, were considered in both experiments. Our findings are: (1) crossing generally had shorter or no longer time, and higher or similar accuracy than pointing, indicating crossing can complement or substitute pointing; (2) crossing tasks can be well modelled with Fitts' Law; (3) crossing performance depended on target depth; (4) crossing target discs in 3D space differed from crossing goal lines on 2D plane in many aspects such as time and error performance, the effects of target depth and the parameters of Fitts' models. Based on these findings, we formulate a number of design recommendations for crossing-based interaction in VR.
引用
下载
收藏
页数:14
相关论文
共 50 条
  • [41] Design of Experiment Comparing Users of Virtual Reality Head-Mounted Displays and Desktop Computers
    Mallam, Steven C.
    Nazir, Salman
    Renganayagalu, Sathiya Kumar
    Ernstsen, Jorgen
    Veie, Sunniva
    Edwinson, Anders Emil
    PROCEEDINGS OF THE 20TH CONGRESS OF THE INTERNATIONAL ERGONOMICS ASSOCIATION (IEA 2018), VOL V: HUMAN SIMULATION AND VIRTUAL ENVIRONMENTS, WORK WITH COMPUTING SYSTEMS (WWCS), PROCESS CONTROL, 2019, 822 : 240 - 249
  • [42] Optical Methods for Enabling Focus Cues in Head-Mounted Displays for Virtual and Augmented Reality
    Hua, Hong
    THREE-DIMENSIONAL IMAGING, VISUALIZATION, AND DISPLAY 2017, 2017, 10219
  • [43] Applications of Head-Mounted Displays for Virtual Reality in Adult Physical Rehabilitation: A Scoping Review
    Saldana, David
    Neureither, Meghan
    Schmiesing, Allie
    Jahng, Esther
    Kysh, Lynn
    Roll, Shawn C.
    Liew, Sook-Lei
    AMERICAN JOURNAL OF OCCUPATIONAL THERAPY, 2020, 74 (05):
  • [44] Face/On: Multi-Modal Haptic Feedback for Head-Mounted Displays in Virtual Reality
    Wolf, Dennis
    Rietzler, Michael
    Hnatek, Leo
    Rukzio, Enrico
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2019, 25 (11) : 3169 - 3177
  • [45] HEAD-MOUNTED DISPLAYS AND THE MEASUREMENT OF PERFORMANCE IN A VIRTUAL WORLD
    BENNETT, CT
    PROCEEDINGS OF THE HUMAN FACTORS SOCIETY 33RD ANNUAL MEETING, VOL 1: PERSPECTIVES, 1989, : 82 - 85
  • [46] Do virtual reality head-mounted displays make a difference? A comparison of presence and self-efficacy between head-mounted displays and desktop computer-facilitated virtual environments
    Yu Shu
    Yen-Zhang Huang
    Shu-Hsuan Chang
    Mu-Yen Chen
    Virtual Reality, 2019, 23 : 437 - 446
  • [47] Creating a Realistic Virtual Hand For Head-Mounted Displays
    Tang, Yong
    Yang, Bin
    Gu, Hongbin
    ELECTRONICS WORLD, 2013, 119 (1925): : 36 - 39
  • [48] Do virtual reality head-mounted displays make a difference? A comparison of presence and self-efficacy between head-mounted displays and desktop computer-facilitated virtual environments
    Shu, Yu
    Huang, Yen-Zhang
    Chang, Shu-Hsuan
    Chen, Mu-Yen
    VIRTUAL REALITY, 2019, 23 (04) : 437 - 446
  • [49] 3D Selection Techniques for Mobile Augmented Reality Head-Mounted Displays
    Ozacar, Kasim
    Hincapie-Ramos, Juan David
    Takashima, Kazuki
    Kitamura, Yoshifumi
    INTERACTING WITH COMPUTERS, 2017, 29 (04) : 579 - 591
  • [50] Using Virtual Reality Head-Mounted Displays to Assess Skills in Emergency Medicine: Validity Study
    Knudsen, Marie Hoxbro
    Breindahl, Niklas
    Dalsgaard, Tor-Salve
    Isbye, Dan
    Molbak, Anne Grethe
    Tiwald, Gerhard
    Svendsen, Morten Bo Sondergaard
    Konge, Lars
    Bergstrom, Joanna
    Todsen, Tobias
    JOURNAL OF MEDICAL INTERNET RESEARCH, 2023, 25