Crossing-Based Selection with Virtual Reality Head-Mounted Displays

被引:22
|
作者
Tu, Huawei [1 ]
Huang, Susu [1 ]
Yuan, Jiabin [1 ]
Ren, Xiangshi [2 ]
Tian, Feng [3 ]
机构
[1] Nanjing Univ Aeronaut & Astronaut, Nanjing, Jiangsu, Peoples R China
[2] Kochi Univ Technol, Sch Informat, Kochi, Japan
[3] Chinese Acad Sci, Inst Software, Beijing, Peoples R China
基金
国家重点研发计划; 中国博士后科学基金;
关键词
Crossing; pointing; virtual reality head-mounted displays; ray-casting selection; Fitts' law; OBJECT SELECTION;
D O I
10.1145/3290605.3300848
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents the first investigation into using the goal-crossing paradigm for object selection with virtual reality (VR) head-mounted displays. Two experiments were carried out to evaluate ray-casting crossing tasks with target discs in 3D space and goal lines on 2D plane respectively in comparison to ray-casting pointing tasks. Five factors, i.e. task difficulty, the direction of movement constraint (collinear vs. orthogonal), the nature of the task (discrete vs. continuous), field of view of VR devices and target depth, were considered in both experiments. Our findings are: (1) crossing generally had shorter or no longer time, and higher or similar accuracy than pointing, indicating crossing can complement or substitute pointing; (2) crossing tasks can be well modelled with Fitts' Law; (3) crossing performance depended on target depth; (4) crossing target discs in 3D space differed from crossing goal lines on 2D plane in many aspects such as time and error performance, the effects of target depth and the parameters of Fitts' models. Based on these findings, we formulate a number of design recommendations for crossing-based interaction in VR.
引用
收藏
页数:14
相关论文
共 50 条
  • [1] Designing head-mounted displays for virtual reality
    Constantine, John M. Jr.
    [J]. Information Display, 1996, 12 (09):
  • [2] Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays
    Xu, Wenge
    Meng, Xuanru
    Yu, Kangyou
    Sarcar, Sayan
    Liang, Hai-Ning
    [J]. 2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2022), 2022, : 131 - 140
  • [3] HeadCross: Exploring Head-Based Crossing Selection on Head-Mounted Displays
    Yan, Yukang
    Shi, Yingtian
    Yu, Chun
    Shi, Yuanchun
    [J]. PROCEEDINGS OF THE ACM ON INTERACTIVE MOBILE WEARABLE AND UBIQUITOUS TECHNOLOGIES-IMWUT, 2020, 4 (01):
  • [4] Comparing cybersickness in virtual reality and mixed reality head-mounted displays
    Kirollos, Ramy
    Merchant, Wasim
    [J]. FRONTIERS IN VIRTUAL REALITY, 2023, 4
  • [5] Transverse chromatic aberration in virtual reality head-mounted displays
    Beams, Ryan
    Kim, Andrea S.
    Badano, Aldo
    [J]. OPTICS EXPRESS, 2019, 27 (18): : 24877 - 24884
  • [6] An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays
    Meng, Xuanru
    Xu, Wenge
    Liang, Hai-Ning
    [J]. 2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2022), 2022, : 74 - 81
  • [7] Virtual reality head-mounted displays affect sidetone perception
    Ohlund Wistbacka, Greta
    Shen, Weihan
    Brunskog, Jonas
    [J]. JASA EXPRESS LETTERS, 2022, 2 (10):
  • [8] An Exploration of Freehand Crossing Selection in Head-Mounted Augmented Reality
    Uzor, Stephen
    Kristensson, Per Ola
    [J]. ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION, 2021, 28 (05)
  • [9] Social virtual reality: systematic review of virtual teamwork with head-mounted displays
    Dey, Chitra
    Grabowski, Marvin
    Frontzkowski, Yannick
    Ganesh, M. P.
    Ulbrich, Sebastian
    [J]. JOURNAL OF WORKPLACE LEARNING, 2024,
  • [10] A review of the use of virtual reality head-mounted displays in education and training
    Lasse Jensen
    Flemming Konradsen
    [J]. Education and Information Technologies, 2018, 23 : 1515 - 1529