Real-time Simulation of Fireworks Based on GPU and Particle System

被引:0
|
作者
Xiao, He [1 ]
He, Chunlin [1 ]
机构
[1] China W Normal Univ, Comp Sch, Nanchong, Peoples R China
关键词
particle system; programmable; fireworks; real-time rendering; GPU;
D O I
10.1109/ETCS.2009.11
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
We present a new algorithm for simulating fireworks animation based on the particle system and physical dynamics principle. The physical processing of fireworks and rendering is full implemented on Graphics Processing Unit (GPU). By using the multiple passages and programmable ability of GPU, it is probable to increase a numerous of particles in the simulation to enhance the reality of the scenes, also improve the running efficiency. Furthermore, making use of the point sprites which supported by the hardware unit for the particle rendering, to render the particles in many ways. Realistic characteristic of fireworks and efficiency of program are achieved and also satisfy the real time running requirement of the system, and can be applied in Virtual Reality System.
引用
收藏
页码:14 / 17
页数:4
相关论文
共 50 条
  • [1] Real-time Flame Simulation Based on GPU
    Wei, Wei
    Huang, Yanqiong
    [J]. MECHANICAL ENGINEERING AND INTELLIGENT SYSTEMS, PTS 1 AND 2, 2012, 195-196 : 723 - +
  • [2] Fireworks Simulation Based on Particle System
    Zhang, Shihui
    [J]. ICIC 2009: SECOND INTERNATIONAL CONFERENCE ON INFORMATION AND COMPUTING SCIENCE, VOL 1, PROCEEDINGS: COMPUTING SCIENCE AND ITS APPLICATION, 2009, : 187 - 190
  • [3] The Status of Fireworks Simulation Based on Particle System
    Shi, Lei
    Wang, Wenyong
    Wang, Jinghui
    [J]. PROCEEDINGS OF 2016 5TH INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE AND NETWORK TECHNOLOGY (ICCSNT), 2016, : 50 - 53
  • [4] Implementation of real-time hybrid simulation based on GPU computing
    Tang Zhenyun
    Dong Xiaohui
    Li Zhenbao
    Du Xiuli
    [J]. STRUCTURAL DESIGN OF TALL AND SPECIAL BUILDINGS, 2022, 31 (12):
  • [5] Real-time GPU-based simulation of dynamic terrain
    Aquilio, Anthony S.
    Brooks, Jeremy C.
    Zhu, Ying
    Owen, G. Scott
    [J]. ADVANCES IN VISUAL COMPUTING, PT 1, 2006, 4291 : 891 - +
  • [6] GPU based real-time simulation of massive falling leaves
    Li C.
    Qian J.
    Tong R.
    Chang J.
    Zhang J.
    [J]. Computational Visual Media, 2015, 1 (04) : 351 - 358
  • [7] Real-time Simulation of Contrast Media Diffusion based on GPU
    Huang, Dongjin
    Tang, Pengbin
    Wang, Yin
    Xie, Zhifeng
    Ding, Youdong
    Tang, Wen
    [J]. 2015 5TH INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND VISUALIZATION (ICVRV 2015), 2015, : 286 - 289
  • [8] GPU based real-time simulation of massive falling leaves
    Chengyang Li
    Jingye Qian
    Ruofeng Tong
    Jian Chang
    Jianjun Zhang
    [J]. Computational Visual Media, 2015, 1 (04) : 351 - 358
  • [9] Real-time Implementation of Particle-PHD Filter Based on GPU
    Gao, Lin
    Tang, Xu
    Wei, Ping
    [J]. 2014 IEEE 17TH INTERNATIONAL CONFERENCE ON COMPUTATIONAL SCIENCE AND ENGINEERING (CSE), 2014, : 1674 - 1678
  • [10] Real-time ultrasound simulation using the GPU
    Gjerald, Sjur Urdson
    Brekken, Reidar
    Hergum, Torbjorn
    D'hooge, Jan
    [J]. 2011 IEEE INTERNATIONAL ULTRASONICS SYMPOSIUM (IUS), 2011, : 258 - 261