Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System

被引:36
|
作者
Tome Klock, Ana Carolina [1 ]
da Cunha, Lucas Felipe [1 ]
de Carvalho, Mayco Farias [1 ]
Rosa, Brayan Eduardo [1 ]
Anton, Andressa Jaqueline [1 ]
Gasparini, Isabela [1 ]
机构
[1] Santa Catarina State Univ UDESC, Dept Comp Sci, PPGCA, Joinville, SC, Brazil
关键词
Gamification; e-Learning; Conceptual model; Game elements; Adaptweb (R);
D O I
10.1007/978-3-319-20609-7_56
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper presents a conceptual model to the gamification process of e-learning environments. This model aims to help identify which elements are involved in the gamification process. To understand which game elements is commonly used by e-learning systems, we analyzed ten different gamified e-learning systems. As a proof of concept, our conceptual model was used in a existing adaptive e-learning system. As future work, we propose to extend the conceptual model, focusing on making it adapted to the students profile and preferences.
引用
收藏
页码:595 / 607
页数:13
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