A MULTI-GAME FRAMEWORK FOR HARMONIZED LTE-U AND WIFI COEXISTENCE OVER UNLICENSED BANDS

被引:17
|
作者
Hamidouche, Kenza [1 ,2 ]
Saad, Walid [3 ,4 ]
Debbah, Merouane [1 ,5 ]
机构
[1] Univ Paris Saclay, Paris, France
[2] Virginia Tech, Blacksburg, VA 24061 USA
[3] Virginia Tech, Dept Elect & Comp Engn, Blacksburg, VA USA
[4] Virginia Tech, Network Sci Wireless & Secur NetSciWiS Lab, Wireless VT Res Grp, Blacksburg, VA USA
[5] Huawei France R&D, Boulogne, France
基金
美国国家科学基金会;
关键词
D O I
10.1109/MWC.2016.1600064WC
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The introduction of LTE over unlicensed bands (LTE-U) will enable LTE base stations to boost their capacity and offload their traffic by exploiting the underused unlicensed bands. However, to reap the benefits of LTE-U, it is necessary to address various new challenges associated with LTE-U and WiFi coexistence. In particular, new resource management techniques must be developed to optimize the usage of the network resources while handling the interdependence between WiFi and LTE users and ensuring that WiFi users are not jeopardized. To this end, in this article, a new game theoretic tool, dubbed the multi-game framework, is proposed as a promising approach for modeling resource allocation problems in LTE-U. In such a framework, multiple coexisting and coupled games across heterogeneous channels can be formulated to capture the specific characteristics of LTE-U. Such games can be of different properties and types, but their outcomes are largely interdependent. After introducing the basics of the multi-game framework, two classes of algorithms are outlined to achieve the new solution concepts of multi-games. Simulation results are then conducted to show how such a multi-game can effectively capture the specific properties of LTE-U and make of it a "friendly" neighbor to WiFi.
引用
收藏
页码:62 / 69
页数:8
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