Easy gesture recognition for Kinect

被引:54
|
作者
Ibanez, Rodrigo [1 ]
Soria, Alvaro [1 ]
Teyseyre, Alfredo [1 ]
Campo, Marcelo [1 ]
机构
[1] ISISTAN Res Inst CONICET UNICEN, Buenos Aires, DF, Argentina
关键词
Natural user interfaces; Gesture recognition; Machine learning; Kinect; Human-computer interaction; Gesture-recognition framework;
D O I
10.1016/j.advengsoft.2014.07.005
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Recent progress in entertainment and gaming systems has brought more natural and intuitive human- computer interfaces to our lives. Innovative technologies, such as Xbox Kinect, enable the recognition of body gestures, which are a direct and expressive way of human communication. Although current development toolkits provide support to identify the position of several joints of the human body and to process the movements of the body parts, they actually lack a flexible and robust mechanism to perform high-level gesture recognition. In consequence, developers are still left with the time-consuming and tedious task of recognizing gestures by explicitly defining a set of conditions on the joint positions and movements of the body parts. This paper presents EasyGR (Easy Gesture Recognition), a tool based on machine learning algorithms that help to reduce the effort involved in gesture recognition. We evaluated EasyGR in the development of 7 gestures, involving 10 developers. We compared time consumed, code size, and the achieved quality of the developed gesture recognizers, with and without the support of EasyGR. The results have shown that our approach is practical and reduces the effort involved in implementing gesture recognizers with Kinect. (C) 2014 Elsevier Ltd. All rights
引用
收藏
页码:171 / 180
页数:10
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