A Serious Game to Make People Aware of Behavioral Symptoms in Tourette Syndrome

被引:1
|
作者
Padilla, Teresa [1 ]
Ochoa, Alberto [2 ]
Margain, Lourdes [1 ]
机构
[1] UPA, Calle Paseo San Gerardo 207, Aguascalientes 20342, Mexico
[2] UACJ, Ave Plutarco Elias Calles, Juarez 32317, Chihuahua, Mexico
来源
关键词
D O I
10.1007/978-3-319-27221-4_10
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Serious games have become a motivational engine to get knowledge, skills and fun at the same time. First of all, the player has to feel that he is playing a game where the learning is only a consequence of the playing actions and it is essential to use reliable sources of information to design them in order to obtain the desired results. Tourette syndrome is a neurological disorder poorly understood by society. Through a game is possible to get people's attention and influence them about the negative effects produced by lack of comprehension, especially in scholar environments. In this paper, we propose the design and development of a serious game as learning tool and generator of interest about Tourette syndrome in a web-based environment. Furthermore, we analyzed the influence of stress level in the appearance of each symptom and we represented how each of them affects the player performance. It serves as an analogy of how patients feel in a social circle as a classroom, when people do not understand the disease implications.
引用
收藏
页码:117 / 125
页数:9
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