Cube-4 - A scalable architecture for real-time volume rendering

被引:47
|
作者
Pfister, H
Kaufman, A
机构
关键词
D O I
10.1109/SVV.1996.558042
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present Cube-4 a special-purpose volume rendering architecture that is capable of rendering high-resolution (e.g., 1024(3)) datasets at 30 frames per second. The underlying algorithm, called slice-parallel ray-casting, uses tri-linear interpolation of samples between data slices for parallel and perspective projections. The architecture uses a distributed interleaved memory, several parallel processing pipelines, and an innovative parallel data flow scheme that requires no global communication, except at the pixel level. This leads to local, fixed bandwidth interconnections and has the benefits of high memory bandwidth, real-time data input, modularity, and scalability. We have simulated the architecture and have implemented a working prototype of the complete hardware on a configurable custom hardware machine. Our results indicate true real-time performance for high-resolution datasets and linear scalability of performance with the number of processing pipelines.
引用
收藏
页码:47 / &
页数:9
相关论文
共 50 条
  • [41] Three-dimensional CT: Real-time interactive volume rendering
    Johnson, PT
    Heath, DG
    Bliss, DF
    Cabral, B
    Fishman, EK
    AMERICAN JOURNAL OF ROENTGENOLOGY, 1996, 167 (03) : 581 - 583
  • [42] Real-Time Denoising of Volumetric Path Tracing for Direct Volume Rendering
    Iglesias-Guitian, Jose A.
    Mane, Prajita
    Moon, Bochang
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2022, 28 (07) : 2734 - 2747
  • [43] A Real-Time Volume Rendering of Left Ventricular Activity in Human Heart
    Mochizuki, Naoki
    Makino, Mitsunori
    7TH INTERNATIONAL CONFERENCE ON SYSTEM SIMULATION AND SCIENTIFIC COMPUTING ASIA SIMULATION CONFERENCE 2008, VOLS 1-3, 2008, : 555 - 561
  • [44] Real-time cloud rendering
    Harris, MJ
    Lastra, A
    COMPUTER GRAPHICS FORUM, 2001, 20 (03) : C76 - +
  • [45] Modeling Real-time Rendering
    Wong, Chee-Kien Gabriyel
    Wang, Jianliang
    EUROGRAPHICS 2006: SHORT PAPERS, 2006, : 89 - 93
  • [46] Real-time ray casting rendering of volume clipping in medical visualization
    Chen, W
    Hua, W
    Bao, HJ
    Peng, QS
    JOURNAL OF COMPUTER SCIENCE AND TECHNOLOGY, 2003, 18 (06) : 804 - 814
  • [47] Geospatial Visualization Using Hardware Accelerated Real-Time Volume Rendering
    Berberich, Michael
    Amburn, Phil
    Moorhead, Robert
    Dyer, Jamie
    Brill, Manfred
    OCEANS 2009, VOLS 1-3, 2009, : 1599 - +
  • [48] Real-time volume rendering running on an AR device in medical applications
    Hashimoto, Kota
    Higaki, Toru
    Roumenov, Raytchev Bisser
    Kaneda, Kazufumi
    INTERNATIONAL WORKSHOP ON ADVANCED IMAGING TECHNOLOGY (IWAIT) 2022, 2022, 12177
  • [49] Real-time direct volume rendering in functional magnetic resonance imaging
    J. Hesser
    R. Männer
    D. F. Braus
    G. Ende
    F. A. Henn
    Magnetic Resonance Materials in Physics, Biology and Medicine, 1997, 5 : 87 - 91
  • [50] OSG Based Real-time Volume Rendering Algorithm for Electromagnetic Environment
    Han, Beibei
    2018 INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE AND SOFTWARE ENGINEERING (CSSE 2018), 2018, : 41 - 52