Gaming well: links between videogames and flourishing mental health

被引:110
|
作者
Jones, Christian M. [1 ]
Scholes, Laura [1 ]
Johnson, Daniel [2 ]
Katsikitis, Mary [1 ]
Carras, Michelle C. [3 ]
机构
[1] Univ Sunshine Coast, Fac Arts & Business, Maroochydore, Qld 4558, Australia
[2] Queensland Univ Technol, Fac Sci & Engn, Brisbane, Qld 4001, Australia
[3] Johns Hopkins Univ, Sch Publ Hlth, Baltimore, MD USA
来源
FRONTIERS IN PSYCHOLOGY | 2014年 / 5卷
关键词
videogames; mental health; well-being; PERMA; Seligman; flourishing; SELF-DETERMINATION THEORY; COMPUTER GAME PLAY; INTRINSIC MOTIVATION; ONLINE; ADDICTION; FACILITATION; AGGRESSION; FRIENDSHIP; BEHAVIOR; VIOLENCE;
D O I
10.3389/fpsyg.2014.00260
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
This paper is a review of the state of play of research linking videogaming and flourishing, and explores the role of videogames and technology to improve mental health and well-being. Its purpose is to develop understandings about the positive intersection of gaming and well-being, to document evidence regarding links between videogames and positive mental health, and to provide guidelines for use by other researchers as they design and use tools and games to improve mental health and well-being. Using Hupperts (Huppert and So, 2013) proposition that to flourish is more than the absence of mental disorder but rather a combination of feeling good and functioning effectively, resulting in high levels of mental well-being, and Seligmans (Seligman, 2011) PERMA theory of well-being, the paper identifies strengths in existing games that generate positive affect, positive functioning, and positive social functioning, contributing to, and supporting mental health and well-being.
引用
收藏
页数:8
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