Research on China's Network Nationalism from the Perspective of the Spreading Development of E-Sports

被引:0
|
作者
Zhao, Hongna [1 ]
机构
[1] Shanxi Univ Finance & Econ, Sch Dept Cultural Media, Taiyuan 030000, Shanxi, Peoples R China
关键词
e-sports; cyber nationalism; nationalism; social networking;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
With the development of the Times, the progress of information technology, China's e-sports industry in the virtual environment of information technology construction continues to grow, and its emergence is also the inevitable result of the development of an era. In this paper, November 3, 2018 of IG to win as an example, this paper analyzes the theoretical basis of the effect of e-sports communication, the emergence and characteristics of network nationalism. E-sports, like traditional competitive sports, can give the audience a kind of collective honor and patriotic feelings. As a combination of internet and nationalism, contemporary Chinese network nationalism is a kind of attitude response based on people's strong self-confidence and pride, which is not only a social and political phenomenon, but also a social and cultural phenomenon. 2018-year One Month 3 Day, 2018 In the finals of the Heroes League Global Finals, Wang Sizun formed IG Squad to 3-0 sweeping the opposition and winning the championship is the first time since the birth of the Heroes league that mainland China has stood on the podium for the global Finals championship. News out, not only the circle of friends boiling, Weibo top five topics are dominated by IG, a network carnival kicked off. It is worth noting that, according to " know-how data", this IG in the winning event, central media participation reached 65.5%, the People's Daily, China Youth Network, China News Network and other central media are involved in the incident report, Guangming Network published in the text "IG win, another new generation of sports power Dream ", the Communist Youth League Central, Global Times and other mainstream media have issued micro-Bogong IG. The attitude of the mainstream media is slowly changing, from the past to the national attention, in the common connection of the nation, the original subordinate to the " youth subculture" of the e-sports culture is gradually converging with the mainstream concept. E-sports, like other sporting competitions, are also seen as an opportunity for national glory. On the other hand, the nation itself provides a narrative framework for players, profoundly affecting the players ' preferences and values in the game, as the People's Daily commented: The tears of the players may not be for the champion, but for China and himself, who have long been unrecognized in the field of electric competition-expectations of the victory of the electric competition, It also contains a proposition that the Chinese and China should have international status in the context of cultural globalization. Since 1999 the establishment of the forum of powerful countries marks the beginning of the immobilization of China's cyber-nationalist activities, and the development of network nationalism has gone through nearly A years of time. During this period, great changes have taken place in the inducement factors, participation subjects, and forms of expression and contents of network nationalist activities. As a new nationalist trend of thought in the Internet era, network nationalism has the viewpoint of traditional nationalism, and presents different stage characteristics.
引用
收藏
页码:803 / 807
页数:5
相关论文
共 50 条
  • [41] RESEARCH ON SPORTS DEVELOPMENT FROM THE PERSPECTIVE OF ECOLOGICAL ENVIRONMENT
    Li, Yan
    Lu, Zhihai
    [J]. REVISTA INTERNACIONAL DE MEDICINA Y CIENCIAS DE LA ACTIVIDAD FISICA Y DEL DEPORTE, 2024, 24 (96): : 86 - 102
  • [42] From players to viewers: the construction of the media spectacle in the e-sports context
    Carillo Vera, Jose Agustin
    [J]. ANALISI-QUADERNS DE COMUNICACIO I CULTURA, 2016, (55): : 1 - 16
  • [43] SOCIAL DIMENSIONS OF THE ONLINE VIDEOGAMES: FROM GAMER COMMUNITY TO E-SPORTS
    Carrillo Vera, Jose Agustin
    [J]. INDEX COMUNICACION, 2015, 5 (01): : 39 - 51
  • [44] The Research about the Development Direction of Outdoor Sports in the Perspective of "Healthy China"
    Liu, Ge
    [J]. PROCEEDINGS OF THE 2017 9TH INTERNATIONAL ECONOMICS, MANAGEMENT AND EDUCATION TECHNOLOGY CONFERENCE (IEMETC 2017), 2017, 48 : 203 - 206
  • [45] Strategic Thoughts for the Sustainable Development of China Sports from the Perspective of Sports Power
    Wang, Xianfu
    [J]. PROCEEDINGS OF THE 2013 INTERNATIONAL CONFERENCE ON THE MODERN DEVELOPMENT OF HUMANITIES AND SOCIAL SCIENCE, 2013, : 475 - 477
  • [46] Virtual network marathon: Fitness-oriented E-Sports in distributed virtual environment
    Pan, Zhigeng
    He, Gaoqi
    Su, Shaoyong
    Li, Xiangchen
    Pan, Jingui
    [J]. INTERACTIVE TECHNOLOGIES AND SOCIOTECHNICAL SYSTEMS, 2006, 4270 : 520 - 529
  • [47] Research on the Development of China's Economy from the Perspective of the International Relations
    Huang, Yanming
    [J]. 2016 3RD INTERNATIONAL CONFERENCE ON MANAGEMENT INNOVATION AND BUSINESS INNOVATION (ICMIBI 2016), PT 2, 2016, 58 : 210 - 214
  • [48] Exploring the use of technology among newly arrived children in Hong Kong: from an e-sports and cultural capital perspective
    Cheng, Miaoting
    Chen, Lu
    Yuen, Allan H. K.
    [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2022, 70 (05): : 1931 - 1949
  • [49] Research on the Sports Development in China's Ethnic Minority Region
    Li, Xiaojing
    [J]. AUTOMATION EQUIPMENT AND SYSTEMS, PTS 1-4, 2012, 468-471 : 2499 - 2503
  • [50] Research on China’s sports nutrition industry food development
    Liang, Huawei
    [J]. Open Cybernetics and Systemics Journal, 2015, 9 (01): : 1940 - 1944