共 50 条
- [1] Using technology to increase student learning [J]. COMPUTERS & EDUCATION, 2001, 36 (04) : 363 - 365
- [2] Digital Games and Learning Mathematics: Student, Teacher and Parent Perspectives [J]. INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2016, 3 (04): : 55 - 68
- [3] TEACHING PRESCHOOL CHILDREN TO INCREASE LEARNING BY USING GAMES [J]. CADERNOS EDUCACAO TECNOLOGIA E SOCIEDADE, 2024, 17 (01): : 396 - 404
- [4] Using Games in Software Engineering Education to Increase Student Success and Retention [J]. 2011 24TH IEEE-CS CONFERENCE ON SOFTWARE ENGINEERING EDUCATION AND TRAINING (CSEET), 2011, : 554 - 554
- [6] Using Digital Storytelling to Engage Student Learning [J]. ACCOUNTING EDUCATION, 2013, 22 (02) : 109 - 124
- [7] Digital games and learning [J]. BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2012, 43 (04) : E133 - E133
- [10] Learning with digital games [J]. BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2011, 42 (04) : E88 - E88