共 50 条
- [1] Using Student Instruction to Increase Retention in Engineering [J]. 2014 ASEE ANNUAL CONFERENCE, 2014,
- [2] PROGRAM FOR STUDENT RETENTION AND SUCCESS IN ENGINEERING [J]. 2011 ASEE ANNUAL CONFERENCE & EXPOSITION, 2011,
- [4] Retention and student success in higher education [J]. STUDIES IN HIGHER EDUCATION, 2005, 30 (06) : 751 - 753
- [5] SNAG: Using Social Networking Games to Increase Student Retention in Computer Science [J]. ITICSE 2010: PROCEEDINGS OF THE 2010 ACM SIGCSE ANNUAL CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, 2010, : 142 - 146
- [6] Using games in Software Engineering education to teach risk management [J]. 20th Conference on Software Engineering Education & Training, Proceedings, 2007, : 211 - 218
- [7] Using Game Analytics to Measure Student Engagement/Retention for Engineering Education [J]. 2014 11TH INTERNATIONAL CONFERENCE ON REMOTE ENGINEERING AND VIRTUAL INSTRUMENTATION (REV), 2014, : 297 - 302
- [8] USING SIMULATION TRAINING GAMES TO CREATE MORE ACTIVE AND STUDENT CENTERED LEARNING ENVIRONMENTS FOR SOFTWARE AND SYSTEMS ENGINEERING EDUCATION [J]. SIMULTECH 2011: PROCEEDINGS OF THE 1ST INTERNATIONAL CONFERENCE ON SIMULATION AND MODELING METHODOLOGIES, TECHNOLOGIES AND APPLICATIONS, 2011, : 386 - 392
- [10] Games and Gamification in Software Engineering Education: A Survey with Educators [J]. 2018 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2018,