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- [1] Using Gamification Strategies to Motivate and Engage Students in Computer Science Courses SIGCSE'18: PROCEEDINGS OF THE 49TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, 2018, : 1071 - 1071
- [2] GAMIFICATION: methodology to engage and motivate students in the learning process EDUCATION IN THE KNOWLEDGE SOCIETY, 2016, 17 (01): : 87 - 107
- [3] Gamification to Engage and Motivate Students to Achieve Computer Science Learning Goals 2016 INTERNATIONAL CONFERENCE ON COMPUTATIONAL SCIENCE & COMPUTATIONAL INTELLIGENCE (CSCI), 2016, : 237 - 240
- [4] Using Gamification to Motivate Smoking Cessation PROCEEDINGS OF THE 9TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2015), 2015, : 431 - 438
- [5] Using Gamification to Motivate Students with Dyslexia 34TH ANNUAL CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2016, 2016, : 969 - 980
- [7] GAMIFICATION TO ENGAGE AND MOTIVATE STUDENTS, ACHIEVING LEARNING GOALS IN MULTIDISCIPLINARY SUBJECTS: NANOBIOMEDICINE CASE 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 655 - 659
- [8] Can Playing an End-of-Life Conversation Game Motivate People to Engage in Advance Care Planning? AMERICAN JOURNAL OF HOSPICE & PALLIATIVE MEDICINE, 2017, 34 (08): : 754 - 761
- [10] Gamification for Education: Designing a Pharmacy Education Game ARTIFICIAL LIFE AND COMPUTATIONAL INTELLIGENCE, 2015, 8955 : 157 - 165