A parallel GPU-based approach for reporting flock patterns

被引:7
|
作者
Fort, Marta [1 ]
Antoni Sellares, J. [1 ]
Valladares, Nacho [1 ]
机构
[1] Univ Girona, Girona, Spain
关键词
trajectory database; movement pattern; flock pattern; graphics processing unit; FINDING EXTREMAL SETS; TRAJECTORIES; DISCOVERY; CONVOYS;
D O I
10.1080/13658816.2014.902949
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Data analysis and knowledge discovery in trajectory databases is an emerging field with a growing number of applications such as managing traffic, planning tourism infrastructures or better understanding wildlife. In this paper, we study the problem of finding flock patterns in trajectory databases. A flock refers to a large enough subset of entities that move close to each other for, at least, a given time interval. We present parallel algorithms, to be run on a Graphics Processing Unit, for reporting three different variants of the flock pattern: (1) all maximal flocks, (2) the largest flock and (3) the longest flock. We also provide their complexity analysis together with experimental results showing the efficiency and scalability of our approach.
引用
收藏
页码:1877 / 1903
页数:27
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